Now that you have explored the different kinds of light (ambient, diffuse, and specular) along with the effects they can create, it is important to take a moment and consider the best approaches for applying them in a 3D world. While you will not be expected to master all of these approaches to lighting, this is a great time to think broadly about the possible options. Begin by describing a 3D scene that will need to have light applied in order to illuminate the objects. If it will add to your description, you may also post an image if you would like. Note that you do not need to use the same scene as your project for this discussion, but you may do so if you choose. Then, address the following:
- What type of light would you select to illuminate the different objects in your scene? Why?
- How does the texture on the objects influence your decisions? Does the texture affect how the light works? Would you consider altering the texture to something else to illustrate light reflection in a better way?
- Where would you position the light? How does that affect your scene?
- Does your world require more than one source of light?
- Would any of your light sources need to have a color applied?