Display a BINGO card in a JFrame. There is a lot of sample code on Blackboard to help with choosing random numbers for the card.
2. Allow the use to type in “called” numbers via a JOptionPane input dialog, such as “B12” and “O72”. Assume there will be no erroneous entries for this project.
3. If a called number matches a number on the card, enclose it in brackets (“<12>“), and redraw the card in the JFrame.
4. Continue this process until there is a winner (all numbers in a row, or in a column, or in a diagonal are called). Remember the center square is a free space.