Human Computer Interaction IT352

    • You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on Blackboard via the allocated folder. These files must not be in compressed format.
    • It is your responsibility to check and make sure that you have uploaded both the correct files.
    • Zero mark will be given if you try to bypass the SafeAssign (e.g. misspell words, remove spaces between words, hide characters, use different character sets, convert text into image or languages other than English or any kind of manipulation).
    • Email submission will not be accepted.
    • You are advised to make your work clear and well-presented. This includes filling your information on the cover page.
    • You must use this template, failing which will result in zero mark.
    • You MUST show all your work, and text must not be converted into an image, unless specified otherwise by the question.
    • Late submission will result in ZERO mark.
    • The work should be your own, copying from students or other resources will result in ZERO mark.
    • Use Times New Roman font for all your answers. Description and InstructionsGeneral Guidelines
    • The deadline for project submission is Monday, December 4, 2023.
    • Each group can have up to 3 members.
    • The project carries a total of 14 marks: 10 marks are allocated for the project work and documentation, while 4 marks are for the PowerPoint presentation.
    • Students are required to both present and upload their PowerPoint presentations on Blackboard (BB).
    • The project is divided into four sections, with marks designated for each. The PowerPoint presentation is worth 4 marks.
    • 2 MarksLearning Outcome(s):LO1: Define interaction design process and describe different type of models, theories and frameworks for conceptualizing interaction.LO3: Demonstrate data gathering, analysis, and presentation techniques for discovering user interface requirementsPart OneModern HCI recognizes the multifaceted nature of design approaches that cater to diverse user needs and contexts. Four significant design strategies include user-centered design, activity-centered design, systems design, and genius design. Each of these approaches offers unique insights and methodologies for crafting effective interfaces.1. Using the design approaches discussed in Chapter 2, propose a design for a software prototype for one of these groups of users:a. Remote Workersb. Travelersc. Studentsd. Healthcare Professionals2. Your software prototype can be of any platform – web, mobile, stand-alone, wearable, etc. Your tasks are:· Name your software prototype and elucidate its aim, objective(s), and the specific problem it seeks to address. Also, specify which design approach(es) from Chapter 2 you are primarily leveraging and why.3. Requirements Gathering:· Engage potential users through an online survey, interviews, or observations, tailored to your chosen user group. Aim for at least 10 survey responses and conduct two interviews or observations (or a combination).4. Summarizing Findings:· Analyze and present your findings, focusing on user needs, tasks, and functional requirements. How do these findings align or diverge from the design approach(es) you’ve chosen?5. Insights and Feedback:· Point out any unique insights, feedback, or innovative metaphors encountered during your data collection phase. How might these insights influence the design approach(es) you’ve chosen?2 MarksLearning Outcome(s):LO2: Explain cognitive, social, and emotional aspects of different types of user interfaces.Part TwoThe design phase is a precursor to prototyping. This involves visualizing and detailing the UI design. Based on your discoveries from Part One, articulate how the prototype will be fashioned and function. Your tasks involve:· Conceptualizing the Design:o Craft at least three preliminary layouts that represent user requirements, the problems the prototype intends to solve, and the envisioned user interactions.o Explain how the chosen design approach(es) from Chapter 2 influenced these conceptual designs. For instance, if activity-centered design was a primary choice, how does the design cater to specific user activities?o Simple sketches or wireframes can be utilized for this task.· Concrete Design:Convert your conceptual designs, enriching them with specifics like colors, auditory cues, graphics, menus, icons, etc. Dive deeper into design nuances as discussed in Chapters 7 and 12. Employ any visual design software you’re comfortable with.4 MarksLearning Outcome(s):LO4: Illustrate prototyping for interaction design and explain practical facets of interface construction.Part ThreePrototyping brings your designs from Part Two to life, emphasizing interactivity. Design the interactive elements, ensuring users can explore and engage with the UI for eventual feedback during evaluations. While your prototype doesn’t need to be fully operational, it should be demonstrative of the intended final product. Utilize any visual programming platform of your choice.· For every interface screenshot, describe its function, its state transitions, and underline any UX methodologies applied to minimize user errors. Chapter 13 provides insights into UX design patterns.· Complement your prototype with a 2-minute video showcasing its interactive features. 2 MarksLearning Outcome(s):LO5: Describe and apply various interaction evaluation techniques.Part FourEvaluation determines the prototype’s usability and user acceptance based on UX benchmarks. Select at least three potential users, ideally those you previously interviewed or who participated in your survey. Execute a User Acceptance Test (UAT) with these individuals and analyze their feedback with these criteria:1. Gauge the average user satisfaction based on the prototype’s goals and objectives.2. Count occurrences of both recognizable and unfamiliar metaphors or details to users.3. Identify elements or functionalities that users found perplexing.4. Gather additional suggestions or feedback for refinement.

    College of Computing and Informatics
    Project
    Deadline: Monday 04/12/2023 @ 23:59
    [Total Mark is 14]
    Student Details:
    CRN:
    Name:
    Name:
    Name:
    ID:
    ID:
    ID:
    Instructions:
    • You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on
    Blackboard via the allocated folder. These files must not be in compressed format.
    • It is your responsibility to check and make sure that you have uploaded both the correct files.
    • Zero mark will be given if you try to bypass the SafeAssign (e.g. misspell words, remove spaces between
    words, hide characters, use different character sets, convert text into image or languages other than English
    or any kind of manipulation).
    • Email submission will not be accepted.
    • You are advised to make your work clear and well-presented. This includes filling your information on the cover
    page.
    • You must use this template, failing which will result in zero mark.
    • You MUST show all your work, and text must not be converted into an image, unless specified otherwise by
    the question.
    • Late submission will result in ZERO mark.
    • The work should be your own, copying from students or other resources will result in ZERO mark.
    • Use Times New Roman font for all your answers.
    Description and Instructions
    Pg. 01
    Description and Instructions
    General Guidelines

    The deadline for project submission is Monday, December 4, 2023.

    Each group can have up to 3 members.

    The project carries a total of 14 marks: 10 marks are allocated for the project
    work and documentation, while 4 marks are for the PowerPoint presentation.

    Students are required to both present and upload their PowerPoint
    presentations on Blackboard (BB).

    The project is divided into four sections, with marks designated for each. The
    PowerPoint presentation is worth 4 marks.
    Part One
    Pg. 02
    Learning
    Outcome(s):
    LO1: Define
    interaction design
    process and
    describe different
    type of models,
    theories and
    frameworks for
    conceptualizing
    interaction.
    LO3:
    Demonstrate data
    gathering,
    analysis, and
    presentation
    techniques for
    discovering user
    interface
    requirements
    Part One
    2 Marks
    Modern HCI recognizes the multifaceted nature of design approaches that cater
    to diverse user needs and contexts. Four significant design strategies include
    user-centered design, activity-centered design, systems design, and genius
    design. Each of these approaches offers unique insights and methodologies for
    crafting effective interfaces.
    1. Using the design approaches discussed in Chapter 2, propose a design for
    a software prototype for one of these groups of users:
    a. Remote Workers
    b. Travelers
    c. Students
    d. Healthcare Professionals
    2. Your software prototype can be of any platform – web, mobile, stand-alone,
    wearable, etc. Your tasks are:
    • Name your software prototype and elucidate its aim, objective(s), and the
    specific problem it seeks to address. Also, specify which design
    approach(es) from Chapter 2 you are primarily leveraging and why.
    3. Requirements Gathering:
    • Engage potential users through an online survey, interviews, or
    observations, tailored to your chosen user group. Aim for at least 10
    survey responses and conduct two interviews or observations (or a
    combination).
    4. Summarizing Findings:
    • Analyze and present your findings, focusing on user needs, tasks, and
    functional requirements. How do these findings align or diverge from the
    design approach(es) you’ve chosen?
    Part One
    Pg. 03
    5. Insights and Feedback:
    • Point out any unique insights, feedback, or innovative metaphors
    encountered during your data collection phase. How might these insights
    influence the design approach(es) you’ve chosen?
    Part Two
    Pg. 04
    Learning
    Outcome(s):
    LO2: Explain
    cognitive, social,
    and emotional
    aspects of
    different types of
    user interfaces.
    Part Two
    2 Marks
    The design phase is a precursor to prototyping. This involves visualizing and
    detailing the UI design. Based on your discoveries from Part One, articulate how
    the prototype will be fashioned and function. Your tasks involve:

    Conceptualizing the Design:
    o Craft at least three preliminary layouts that represent user requirements,
    the problems the prototype intends to solve, and the envisioned user
    interactions.
    o Explain how the chosen design approach(es) from Chapter 2 influenced
    these conceptual designs. For instance, if activity-centered design was a
    primary choice, how does the design cater to specific user activities?
    o Simple sketches or wireframes can be utilized for this task.

    Concrete Design:
    Convert your conceptual designs, enriching them with specifics like colors,
    auditory cues, graphics, menus, icons, etc. Dive deeper into design nuances as
    discussed in Chapters 7 and 12. Employ any visual design software you’re
    comfortable with.
    Part Three
    Pg. 05
    Learning
    Outcome(s):
    LO4: Illustrate
    prototyping for
    interaction design
    and explain
    practical facets of
    interface
    construction.
    Part Three
    4 Marks
    Prototyping brings your designs from Part Two to life, emphasizing interactivity.
    Design the interactive elements, ensuring users can explore and engage with
    the UI for eventual feedback during evaluations. While your prototype doesn’t
    need to be fully operational, it should be demonstrative of the intended final
    product. Utilize any visual programming platform of your choice.

    For every interface screenshot, describe its function, its state transitions,
    and underline any UX methodologies applied to minimize user errors.
    Chapter 13 provides insights into UX design patterns.

    Complement your prototype with a 2-minute video showcasing its
    interactive features.
    Part Four
    Pg. 06
    Learning
    Outcome(s):
    LO5: Describe
    and apply various
    interaction
    evaluation
    techniques.
    Part Four
    2 Marks
    Evaluation determines the prototype’s usability and user acceptance based on
    UX benchmarks. Select at least three potential users, ideally those you
    previously interviewed or who participated in your survey. Execute a User
    Acceptance Test (UAT) with these individuals and analyze their feedback with
    these criteria:
    1. Gauge the average user satisfaction based on the prototype’s goals and
    objectives.
    2. Count occurrences of both recognizable and unfamiliar metaphors or details
    to users.
    3. Identify elements or functionalities that users found perplexing.
    4. Gather additional suggestions or feedback for refinement.
    College of Computing and Informatics
    [Total Mark for this Project is 14] (4 Marks for this Presentation)
    Student Details:
    CRN: ###
    Name: ###
    Name: ###
    Name: ###
    ID: ###
    ID: ###
    ID: ###
    Outlines
    • Work Distribution among Group Members
    • Project details
    • Part 1
    • Part 2
    • Part 3
    • Part 4
    • Conclusion
    Work Distribution among Group Members
    • Enumerate all the tasks and specify who was responsible for each one.
    Project Details
    • List how easy it is to use the program to perform prescribed tasks.
    Part one
    • List the key issues faced in this project and how did you manage to
    overcome them.
    Part two
    • List the key issues faced in this project and how did you manage to
    overcome them.
    Part three
    • List the key issues faced in this project and how did you manage to
    overcome them.
    Part four
    • List the key issues faced in this project and how did you manage to
    overcome them.
    Conclusion
    • Conclude the work done and the knowledge gained in the project
    activity.
    Thank You

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