CU Programming The Increasing Use of Technology Report

Advanced Programming Language Topics
















Amortized analysis and the potential method
Type systems and type inference
Operational semantics and Recurrence relations
Cost semantics for parallel and sequential evaluation
Linear type systems: Linear automatic amortized resource analysis
Automatic amortized resource analysis for higher-order programs
Polynomial amortized resource analysis
Linear programming and the simplex algorithm
Type inference for automatic amortized resource analysis
Cost-free types and resource-polymorphic recursion
Imperative programming and quantitative Hoare logics
Implementation issues and Resource Aware ML
Design choices and concerns on major programming languages (flexibility,
type safety, performances, build-time, with language examples among
others)
Programming language features and implications to application
development
Industrial interest in the design of new language features
What are the language features that address the unique challenges of mobile
devices?
School of Business, Economic, and Technology
Campbellsville University- Louisville Center
Research Report Guide
A Guide for MS/CS Students
©2020, Dr Vincent Scovetta
Campbellsville University. All rights reserved.
1/3/2021
1
Table of Contents
The Research Report ……………………………………………………………………………………………………………………. 4
APA Format ………………………………………………………………………………………………………………………………… 4
Chapter 1- Introduction (3 – 4 pages) …………………………………………………………………………………………….. 4
Introduction ……………………………………………………………………………………………………………………………….. 4
Problem Statement and Purpose of Research …………………………………………………………………………………. 4
Relevance and Significance …………………………………………………………………………………………………………… 5
Research Questions …………………………………………………………………………………………………………………….. 5
Barriers and Issues ………………………………………………………………………………………………………………………. 5
Chapter 2 – Review of the Literature (6 – 8 pages) ……………………………………………………………………………. 5
Chapter 3 – Research Methodology (2 – 4 pages)…………………………………………………………………………….. 6
Chapter 4: Findings, Analysis, and Summary of Results (2 – 4 pages)………………………………………………….. 6
Chapter 5: Conclusions (2 – 4 pages)………………………………………………………………………………………………. 6
References …………………………………………………………………………………………………………………………………. 7
Research Report Structure……………………………………………………………………………………………………………. 7
Front Matter ………………………………………………………………………………………………………………………………. 7
Chapters 1 through 5 (14 -20 pages) ……………………………………………………………………………………………… 7
Back Matter………………………………………………………………………………………………………………………………… 7
Document Preparation – Form and Style ………………………………………………………………………………………… 8
References and Citations ……………………………………………………………………………………………………………… 8
Margins ……………………………………………………………………………………………………………………………………… 9
Line Spacing ……………………………………………………………………………………………………………………………….. 9
Paragraph Spacing ………………………………………………………………………………………………………………………. 9
Page Numbering………………………………………………………………………………………………………………………….. 9
Font Type Style and Color …………………………………………………………………………………………………………… 10
Title Page………………………………………………………………………………………………………………………………….. 10
The Abstract ……………………………………………………………………………………………………………………………… 10
Chapter Title, Heading 1, Heading 2 …………………………………………………………………………………………….. 10
Tables and Figures in the Text Body …………………………………………………………………………………………….. 12
Appendix ………………………………………………………………………………………………………………………………….. 12
2
Additional Resources …………………………………………………………………………………………………………………. 12
Appendix A – Sample Title Page …………………………………………………………………………………………………… 14
Appendix B – Sample Abstract Page ……………………………………………………………………………………………… 15
Appendix C – Sample First Page of Table of Contents ……………………………………………………………………… 16
Appendix D – Sample Figure ………………………………………………………………………………………………………… 17
Appendix E – Sample Table ………………………………………………………………………………………………………… 18
Appendix F – Sample Chapter 1 ……………………………………………………………………………………………………. 19
Appendix G – Sample Reference List …………………………………………………………………………………………….. 21
3
The Research Report
The Research Report serves as the deliverable towards partial completion of the requirement for
the MS/ITM courses. The requirement of your research is expected to be built and constitutes the
five-chapter model. This document is not intended to be a one-time or static document. The
Research Report needs to be at least 14 – 20 pages and is written in the past and present tense, as
appropriate.
The Research Report should be a complete and concise document that establishes your
credentials as a relative expert in the domain of your study. In all cases, a good understanding of
the specific domain will be necessary for the successful completion of your study. It is vital that
you stay current in the literature germane to the study you are conducting and update the
chapters accordingly.
APA Format
The format of the research report should comply with the APA guidelines. Use the following
web link for reference:
https://owl.purdue.edu/owl/research_and_citation/apa_style/apa_formatting_and_style_guide/ge
neral_format.html
Chapter 1- Introduction (3 – 4 pages)
In this section, present enough information about the proposed work so that the reader understands
the general context or setting. It is also helpful to include a summary of how this document is
organized.
In the research report, each chapter should begin on a new page
Introduction
This section introduces the reader to the structural content of your Research Report.
Problem Statement and Purpose of Research
In this section, present a concise statement of a research-worthy problem to be addressed (i.e., why
the work should be undertaken – don’t state “it was a requirement of the professor”). Follow the
statement of the problem with a well-supported discussion of its scope and nature. The discussion
of the problem should include: what the problem is, why it is a problem, how the problem evolved
or developed, and the issues and events leading to the problem. Your problem statement must be
clear, concise, to the point and able to be articulated in no more than three sentences.
4
Relevance and Significance
This section provides the necessary support for both the problem statement of your study. Consider
the following questions and support your discussion by citing the research literature:








Why is there a problem? What groups or individuals are affected?
How far-ranging is the problem and how great is its impact? What’s the benefit of solving the
problem?
What has been tried without success to correct the situation? Why weren’t those attempts
successful?
What are the consequences of not solving the problem?
How does the goal of your study address the research problem and how will your proposed
study offer promise as a resolution to the problem?
How will your research add to the knowledge base?
What is the potential for generalization of your results?
What is the potential for original work?
Research Questions
In this section you will define the research questions you expect to answer in your finding /
results / conclusion sections. The research question(s) must be directly related to the problem
statement and introduce the reader to their respective relationships. The answers to the research
question(s) as elaborated in Chapter 3 need to be either qualitative or quantitative. In this
section, the research questions should be numbered
Barriers and Issues
In this section, identify how the problem is inherently difficult to solve. You should also show how
the solution you propose are difficult to obtain (unlike a book report). You should show the study
you propose is of adequate difficulty to warrant a successful grade assignment.
Chapter 2 – Review of the Literature (6-8 pages)
In this section, it is important to clearly identify the major areas on which you will need to focus
your research in order to build a solid foundation for your study in the existing body of
knowledge. This section requires that you review at least 5 peer-reviewed literature sources to
be used in the research.
The literature review is the presentation of quality literature in a particular field that serves as the
foundation and justification for the research problem, research questions or hypothesis, and
methodology. You will develop a more comprehensive review of the literature as part of your
report.
For each of the 5 articles, write a paragraph each for the following sections
The following topics are intended to serve as a guide:
5




Description of the research including who the target population was (if available)
Research Method used to conduct the research (describe what the researcher(s) did to
gather data for the research)
o Was survey distributed? How many questions? How many participants?
o Was it a focus group? Was it a case study? Be explicit
Findings: Indicate the findings as reported in the article
Conclusion: What was the conclusion of the research
Citation in APA format, is critical as you report/review the articles
DO NOT add the APA reference at the beginning of each article review in Chapter 2. Be
sure to add to them to the References page
DO NOT include any subheadings in Chapter 2
Chapter 3 – Research Methodology (3 – 4 pages)
This section is the core of your research. You are required to describe how to the research problem
will be addressed and the stated research goal will be accomplished. Based on the literature,
elaborate on the major steps that must be taken to accomplish the goal and include a preliminary
discussion of the methodology and specific research methods you plan to implement. Provide
adequate discussion of the general process you will follow to implement your research
methodology.
Chapter 4: Findings, Analysis, and Summary of Results (2 – 4 pages)
Chapter 4 includes an objective description and analysis of the findings, results or outcomes of the
research. Limit the use of charts, tables, figures to those that are needed to support the narrative.
Most of these illustrations can be included as part of the Appendixes.
The following topics are intended to serve as a guide:
 Data analysis
 Findings & discussion
 Analysis
 Summary of results & discussion
Chapter 5: Conclusions (2 – 4 pages)


Conclusions – Clearly state the conclusions of the study based on the analysis performed and
results achieved. Indicate by the evidence or logical development the extent to which the
specified objectives have been accomplished. If the research has been guided by hypotheses,
make a statement as to whether the data supported or rejected these hypotheses. Discuss
alternative explanations for the findings, if appropriate. Delineate strengths, weaknesses, and
limitations of the study.
Implications – Discuss the impact of the work on the field of study and its contributions to
6

knowledge and professional practice. Discuss implications for future research.
Recommendations – Present recommendations for future research or for changes in research
methods or theoretical concepts. As appropriate, present recommendations for changes in
academic practice, professional practice, or organizational procedures, practices, and behavior.
References
Follow the most current version of APA to format your references. However, each reference should
be single-spaced with a double space between each cited entry. Make sure that every citation is
referenced and every reference is cited.
Research Report Structure



White space added to the report will negatively affect the final grade of your report. Do not add
extra space to your document in an effort to extend the page count.
Times New Roman Font style should be used throughout the paper
Font color should be black throughout the paper
WHAT TO INCLUDE:
Front Matter

The front matter includes the following:
o Title Page
o Approval Signature page – LEAVE BLANK
o Abstract
o Acknowledgements page – LEAVE BLANK
o Table of Contents
o List of Tables (if applicable)
o List of Figures (if applicable)
Chapters 1 through 5 (14 -20 pages)

As outlined above
Back Matter

The back matter includes the following:
o Appendices (if applicable)
o References
7
Document Preparation – Form and Style
Form and style guidelines for a Research Report serve a number of purposes: to ease adaptation of
the document for publication in whole or part, to ensure a level of professional appearance, and
ease the burden on the readers of the document by presenting material in a logical, consistent
fashion. Nevertheless, form and style guidelines should not be burdensome for Peer Reviewer or
Professor. The bulk of the effort in developing and mentoring a Research Report should certainly
be directed toward the quality of the thoughts being presented, not the appearance of that
presentation.
The current edition of the Publication Manual of the American Psychological Association serves
as the primary guide for format and style. Since that manual focuses primarily on publication in
journals, some exceptions are necessary for a Research Report. The Research Report guidelines
are amplified with examples of:







Title Page (Appendix A)
Abstract Page (Appendix B)
Table of Contents (Appendix C)
List of Tables (Appendix D)
List of Figures (Appendix E)
First Page of a Chapter (Appendix F)
Reference List (Appendix G)
References and Citations
One of the most important tasks in writing a Research Report is to reference other works and
sources in the text body. You must provide a formal reference citation for each idea or statement
taken from the work of an individual or organization. Failure to provide a reference citation,
when one is appropriate, is plagiarism, which is a violation of the university’s Code of Student
Conduct and Academic Responsibility. An act of plagiarism will subject the student to
disciplinary action including suspension or expulsion from the university. Always err on the side
of caution when writing any formal paper. As you conduct your work, keep accurate records that
indicate which portions of your Research Report are not your own words and ideas. If you
attempt to do this as an afterthought, you run the risk of losing the source of the information and
committing plagiarism. Reference citations in the text should use the author-date citation system
8
specified in the current edition of the Publication Manual of the American Psychological
Association. All reference citations must be listed alphabetically in the References section at the
end of the document, again following the format specified in the current edition of the
Publication Manual of the American Psychological Association. However, each reference should
be single-spaced with a double space in between each entry. Make sure that every citation is
referenced and every reference is cited.
Margins
The left-hand margin must be 1.5 inches (4 cm.) to accommodate binding. Margins at the right,
top, and bottom of the page should be 1.0 inch. (See exception for chapter title pages below.)
The Research Report text must be left-aligned (leaving a ragged right edge).
Line Spacing
Double-spacing is required for most of the text in documents submitted during the Research
Report process. Pages for the abstract, acknowledgments, and parts of the table of contents,
however, must be single-spaced in the Research Report. Single-spacing also can be used for table
titles and headings, figure captions, references in a reference list (but double-spacing is required
between references in the list), footnotes, and long quotations. Long quotations may be indented
five spaces. Judicial triple can improve appearance and readability and is appropriate after
chapter titles, before major subheadings, before footnotes, and before and after tables in the text;
however, avoid open white spaces.
Paragraph Spacing
The text of the document is double-spaced. There should be no extra spaces between paragraphs
in sections; however, indent the first line of paragraphs five spaces (1/2 inch). Chapters must
begin on new pages.
Page Numbering
Page numbers for the front matter, starting with the Table of Contents, should be lowercase
roman numerals, centered at the bottom of the page. All pages following the front matter should
have page numbers in Arabic numerals in the upper right-hand corner. The page order and
numbering for the front matter is:
1. Title page is page i, but the page number is not printed.
2. Approval Signature page is page ii, but the page number is not printed.
3. Abstract is page iii but the page number is not printed.
4. Acknowledgements is page iv and not to exceed one page. The page number is not printed.
5. Table of Contents is page v and the page number is printed, bottom center.
6. List of Tables (only present if the document contains tables) is given the next page number in
sequence, printed bottom center.
7. List of Figures (only present if the document contains figures) is given the next page number
9
in sequence, printed bottom center.
Font Type Style and Color
For body text, you should use 12-point Times New Roman. Text for the cover page may be
larger but should not exceed 14-point size. Text for the chapter title text should be 14-point size.
Be consistent in your use of typefaces throughout the document. Do not use a compressed
typeface or any settings on your word processor that would decrease the spacing between letters
or words. Sans serif typefaces such as Helvetica or Arial may be used for relatively short blocks
of text such as chapter headings and captions but should be avoided in long passages of text as
they impede readability.
Font color should be black throughout the paper
Title Page
Every document that is submitted, from the Research Report, must have a title page. The title
page includes the research title, date of submission, your name, and name of the department
which the report is submitted. You must include a Running head (as per APA format) in the
header of the title page
Use the format of the Sample Research Report Title Page provided in Appendix A.
The Abstract
The abstract (see Appendix B) is single spaced. An abstract is a stand-alone document and
therefore, should not include citations because it would then need references. Note that the
abstract must be fewer than 200 words.
Include at least 5 Keywords. The Keywords line should be indented by a tab (5 spaces). The
“Keyword” label should be bold and italics
Chapter Title, Heading 1, Heading 2
It is preferred that the Research Report contain no more than three levels of headings in the
body text. All headings should have only the first letter of each word capitalized except that nonmajor words shorter than four letters have no capital letters. See Appendix F for a sample page
for a first page of a chapter.
INSTRUCTIONS FOR HEADING LEVELS FOLLOW:
10
Level 1: Chapter Title
This heading starts two inches from the top of the page, is centered on the page, and is set in Times
New Roman 14 point type. The first line contains the chapter number (e.g., Chapter 1). The
second line is blank. The third line displays the chapter title (e.g., Introduction), is centered on the
page, and is set in 14-point type.
Level 2: (Sub) Heading 1
Start heading 1 at the flush left margin of the page, four spaces (i.e., two returns when your
document is set for double-spacing) down from the title, set in bold Times New Roman 12-point
type. Double-space (one return) to the subheading body text. Indent the first line of the body text
five spaces.
Level 3: (Sub) Heading 2
Start the heading 2 at the left margin of the page, double-spaced (i.e., one return when your
document is set up for double-spacing) from the subheading, set in 12-point italics. Double-space
(one return) to the sub-subheading body text. Indent the first line of the body text five spaces.
11
Tables and Figures in the Text Body
Charts, graphs, diagrams, figures, and summary tables that significantly enhance reading of the
Research Report should be placed in the text body. Only include material in the text body that is
needed by the reader to understand the point(s) you are trying to make. Other material should be
placed in Appendixes. Tables that summarize large amounts of data are best placed at the end of
the Master’s Thesis. If you have included data in your text related to some point, then the full
table containing such data belongs in an Appendix. When using tables and figures in the body of
the paper, remember that the horizontal center of the body is not at the center of the paper. It is
0.25” to the right of center due to the 1.5” left binding margin. All tables and figures that are less
than body width must be centered properly. Samples of a table and figure appear in Appendices
D and E.
Appendix
Place in appropriate appendices all analytical tables, evaluation instruments, and other material
important in the determination, evaluation, analysis, and description of your research that is not
contained in the text body (see section above). Use an Appendix to present material that
supplements the text or may be of interest to readers but is too detailed or distracting for
inclusion in the main body of the text. Surveys, evaluation instruments, original data,
complicated mathematical tables, new computer programs, computer printouts, and data
collection forms are examples of materials that are most appropriately appended. Do not exclude
material that would be necessary for another researcher to replicate your work and that is not
available elsewhere. Include copies of IRB permission from the sponsoring organization and
from the study site. Present copies of all letters and e-mails that allow you to use and modify
materials belonging to others. If appropriate, you may use a titled cover sheet for an Appendix.
Additional Resources
American Psychological Association (2010). Publication manual of the American Psychological
th
Association. (7 ed.). Washington, D.C.: Author.
Bolker, J. (1998). Writing your Research Reporting fifteen minutes a day: A guide to starting,
revising, and finishing your doctoral thesis. New York, NY: Henry Holt Publishing.
Kiernan, V (2005). Writing Your Dissertation with Microsoft Word. Mattily Publishing,
12
Alexandria, Virginia
13
Appendix A
Only visible on the title page
Sample Title Page
14
Appendix B
Sample Abstract Page
15
Appendix C
Sample First Page of Table of Contents
16
Appendix D
Sample Figure
17
Appendix E
Sample Table
18
Appendix F
Page number restarts at 1
Sample Chapter 1
19
20
Appendix G
Sample Reference List
References
Aithal,
P. S. (2016). Nanotechnology Innovations & Business Opportunities:
Review. International Journal of Management, IT and Engineering, 6(1), 182-204.
A
Aithal, P. S., & Aithal, S. (2016). Business Strategy for Nanotechnology based Products and
Services. International Journal of Management Sciences and Business Research, 5(4),
139-149.
21
The current issue and full text archive of this journal is available at
www.emeraldinsight.com/0959-3845.htm
A collective artefact design of
decision support systems: design
science research perspective
Shah J. Miah
Department of Management and Information Systems,
Victoria University, Melbourne, Australia
Don Kerr
Department of Informatics, University of the Sunshine Coast,
Sunshine Coast, Australia, and
Collective
artefact design
of DSS
259
Received 20 April 2012
Revised 28 July 2012
15 August 2012
31 January 2013
8 June 2013
Accepted 24 June 2013
Liisa von Hellens
School of Information and Communication Technology,
Griffith University, Meadowbrook, Australia
Abstract
Purpose – The knowledge of artefact design in design science research can have an important
application in the improvement of decision support systems (DSS) development research. Recent DSS
literature has identified a significant need to develop user-centric DSS method for greater relevance
with respect to context of use. The purpose of this paper is to develop a collective DSS design artefact
as method in a practical industry context.
Design/methodology/approach – Under the influence of goal-directed interaction design principles
the study outlines the innovative DSS artefact based on design science methodology to deliver a
cutting-edge decision support solution, which provides user-centric provisions through the use of
design environment and ontology techniques.
Findings – The DSS artefact as collective information technology applications through the application
of design science knowledge can effectively be designed to meet decision makers’ contextual needs in an
agricultural industry context.
Research limitations/implications – The study has limitations in that it was developed in
a case study context and remains to be fully tested in a real business context. It is also assumed
that the domain decisions can be parameterised and represented using a constraint programming
language.
Practical implications – The paper concludes that the DSS artefact design and this development
successfully overcomes some of the limitations of traditional DSS such as low-user uptake, system
obsolescence, low returns on investment and a requirement for continual re-engineering effort.
Social implications – The design artefact has the potential of increasing user uptake in an
industry that has had relevancy problems with past DSS implementation and has experienced
associated poor uptake.
Originality/value – The design science paradigm provides structural guidance throughout
the defined process, helping ensure fidelity both to best industry knowledge and to changing
user contexts.
Keywords Decision support systems, Design research, Domain knowledge, End user
Paper type Research paper
The authors would like to acknowledge the Australian Research Council for funding this
research and the following individuals; Professor Tom Cowan for dairy research knowledge;
Professor John Gammack for earlier work in this research and the initial conceptual approach;
Dr Kay Bryant for mentoring assistance; and first author’s mother who has been provided huge
inspiration throughout this project.
Information Technology & People
Vol. 27 No. 3, 2014
pp. 259-279
r Emerald Group Publishing Limited
0959-3845
DOI 10.1108/ITP-04-2012-0041
ITP
27,3
260
1. Introduction
The knowledge of artefact design in design science research can have an important
application in the improvement of decision support systems (DSS) development research.
Recent DSS literature has identified significant needs to improve quality and relevance of
DSS development, particularly to achieve better engagement of industry and decision
makers (Hosack et al., 2012; Arnott and Pervan, 2012; Arnott, 2006). Several distinct
subfields have emerged in DSS design. Arnott and Pervan (2008) classified these
subfields as personal DSS, group DSS, intelligent DSS, knowledge management-based
DSS, data warehousing, negotiation support systems and enterprise reporting and
analysis. Our study targets the personal DSS class where a knowledge-based drives enduser processes and decision making. In this paper we wish to relate personal DSS
development to mainstream information systems (IS) application design, and as such we
are concentrating on a design research area of user-centred IS application. We refer to the
design artefact outlined in our study as user-centred design environment (UCDE). In this
paper our aim is to describe the design research to develop UCDE as a method in order to
improve relevance of DSS development particularly to meet decision makers’ contextual
needs in business.
In their analysis of historical importance of DSS research, Hosack et al. (2012)
suggested that DSS research needs shift the focus to deliver more customer-centric
solution. For IS development, Iivari and Iivari (2011) analysed existing literature on
user-centred design (UCD) methods used in IS development. The authors suggested
four aspects of user-centredness, namely, a focus on the system user; a focus on user
work-centredness; a focus on user involvement; and a focus on system personalisation.
As such, Iivari and Iivari (2011) mentioned that the extension of work-centredness
to activity-centredness could be a significant UCD research challenge for the future. In
our study, we aim to design an artefact that facilitates decision support features to
stakeholders through their engagement and the roles they play in decision support. So in
this paper, work-centredness is manifested through an activity-based principle in the case
organisation used in our study. This organisation is a government-owner agricultural
advisory and regulatory service called the Queensland Department of Primary Industries.
In the design research domain, a DSS design artefact can be a construct, model,
method or instantiation (Arnott and Pervan, 2012). March and Smith (1995) define a
method to be “a set of steps (an algorithm or guideline) used to perform a task” (p. 257).
In our research, the design artefact provides user-centred features for a particular
group of decision makers in an agricultural industry context. The artefact can be seen
as an accepted decision-making protocol in which end-users (farmers), domain experts
(extension professionals) and managers (regional area managers) are the key players.
This paper illustrates the design artefact as a work-oriented activity-centred UCD
method to DSS development, in which the method accommodates the key players’
roles, particularly for task allocation, organising the knowledge base and utilising the
knowledge in a DSS application design, based on an established context.
1.1 Our design artefact to DSS development
Our research extends the analytical framework of user-centredness towards an
activity-centred method to facilitate context sensitive DSS design. The proposed
design artefact as a method that is capable of generating usable DSS applications.
This proposed method adopts features of design environment technique for decision
makers under the principle of goal-directed interaction design (Iivari and Iivari, 2011).
The entire design is guided through the knowledge of design science research in IS.
Iivari and Iivari (2011) defined the goal-directed interaction principle as a design for
producing “power and pleasure for users” that includes user behavioural functions and
their information needs. In addition, Hevner et al. (2004) stressed that, in design science
research, the technical definitions and business understanding need to be consistently
represented and assumed, and this includes subsequent modifications by target decision
makers within its context of use. For well-defined domains, it is claimed that ontology, as
a conceptual modelling technique, has the potential to improve the structuring of
knowledge. Ontology refers to a particular view of the properties that comprise the world,
and how those properties relate to each other (Gennari et al., 2003). The use of ontology to
model knowledge can lead towards the development of a solid, contextually relevant
cognitive base that enables effective knowledge representation for a specific problem
domain (Evermann, 2005). This can result in a useful knowledge-based platform for
the development of a contextually relevant knowledge base. The ontology has been
extensively used for DSS developments, such as in the domain of medical emergency
management for mass gatherings (Haghighi et al., 2013). The study by Haghighi et al.
(2013) used ontology to resolve inconsistencies of terminology to enhance communication
support among medical emergency personnel. Our study uses the ontology for better
knowledge management in decision support, in terms of providing common vocabulary
(for effective knowledge sharing) to different stakeholders in an agricultural industry
context. Using such ontology, that is how we adapt the UCD method to go beyond the
purpose of adding rules to reconfigure the DSS artefact within the problem context.
In many domains ontologies already exist or common industry usage provides a
de facto standard that can be made explicit. In the system engineering literature, ontology
is a formal knowledge-structuring technique in which explicit specification of the problem
domain can be presented to aid in the design of a solution. Motivated by Evermann
(2005), who promoted the concept of cognitive modelling, we strive to understand and
articulate the perceived reality around a typical decision support problem. With this in
mind, we use ontology as a concept for structuring and representing problem-specific
knowledge (e.g. decision-making realities in a farming context) into a knowledge
repository. In our design artefact (the DSS design environment), we call this an “ontology
repository”, and it is the main component of the proposed artefact design.
In addition, the ontology technique is more flexible as it allows for interoperability
with other systems, and for related applications to be developed as separate projects.
The design environment technique suggests a solution suited to accommodating both
domain knowledge and the local changing contextual information of decision makers.
The design environment is therefore specified to be domain independent. This technique
is relevant to our DSS design problem, as it is clearly desirable to have a collective DSS
artefact that combines the technical integrity of professional development with the
context relevance of a solution tailored to the individual context.
2. Study background
Improvement of the artefact design knowledge is an essential component of design
science research (Hevner et al., 2004; Hevner, 2007). Design research “[y] seeks to
create innovations that define the ideas, practices, technical capabilities, and products
through which the analysis, design, implementation, management, and use of information
systems can be effectively and efficiently accomplished” (Hevner et al., 2004, p. 76). This
understanding can be helpful in guiding straightforward information technology (IT)
artefact design, if the main focus is in designing a new IT solution. In addition, Hevner
et al. (2004) suggested that design science research must talk about the creation of an
Collective
artefact design
of DSS
261
ITP
27,3
262
innovation and purposeful development for a specific problem domain. Iivari (2007, p. 56)
argued that “The primary interest of Information Systems lies in IT applications and
therefore Information Systems as a design science should be based on a sound ontology of
IT artefacts and especially of IT applications”. Further to this, Iivari (2007) argued that the
IS in design science builds from IT meta-artefacts that can support concrete IT application
development. This implies that a collection of innovative IT artefacts that can reinforce
quality by creating effective design to meet the needs of the users as well as being able to
fulfil the process, users’ and situational requirements within organisations. The definitions
of Iivari (2007) and Hevner et al. (2004) establish two useful views that can help define
a useful DSS artefact design and its properties. The Table I illustrates the previous
arguments on both views in design science literature.
The background above implies that there are two established understandings on
design artefact in IS design science literature. However, attention must be paid to how
the application of these theories can be different based on what types of system artefact
will be designed for target users. For designing DSS, many solutions have been
developed through the application of design science methodologies. Arnott and Pervan
(2012) argued that most of previous DSS developments were somehow met through
Havner’s definition of “creates and evaluates IT artefacts intended to solve identified
organisational problems” (Hevner et al., 2004, p. 77). Evidence of this can be viewed
through many DSS development studies (Muntermann, 2009; Purao and Storey, 2008).
Beyond these DSS design studies where an IT-based system solutions are the key
focuses, our study explores the theories of designing combined dynamic DSS artefact
that will be tailorable for users’ design need. The DSS artefact is seen from a collective
The view of IT artefact design
The view of IS artefact design
The artefacts are constructs, models, methods
and instantiations. Purposeful artefacts are
built to address heretofore unsolved problems
(March and Smith, 1995)
The output of design science research is
virtual artefacts (software and systems) that
alter the real world in beneficial ways (Blum,
1996; Purao, 2012)
Gregor and Jones (2007) described two kinds of
design artefacts: product artefact and process
artefacts
The frameworks and approaches (Defined by
Hevner et al., 2004; March and Smith, 1995) of
IT artefact design have very little discussions
and clarifications regarding underpinning
philosophies, but most seem to be based on
positivism, traditional realism or pragmatism
(Carlsson, 2006)
Table I.
View of IS artefact design
The IT artefact view by March and Smith (1995)
and Hevner et al. (2004) have a positivistic
epistemological bias (Niehaves, 2007)
In designing IT artefact, design science
research may apply both nomothetic and
idiographic methods (Hevner et al., 2004)
IS in general comprises organisational (human) as
well as technical (software) components. The IS in
design science builds from IT meta-artefacts that
can support concrete IT application development
(Iivari, 2007).
Artefact design in IS should have sound ontology
and epistemology in terms of the types of knowledge
associated with design science research. Design
artefact can sometimes, be developed based on a
positivistic epistemology reflecting a realistic
ontology. The evaluation of the same artefact may
follow an anti-positivistic epistemology and an
anti-realistic ontology (Iivari and Venable, 2009)
It is suggested that the anti-positivistic epistemology
is also relevant in designing innovative IS artefact in
design science research (Iivari and Venable, 2009)
Venable (2006) and Venable and Travis (1999)
identify interpretive methods as appropriate for
naturalistic outputs in design science research
(Iivari and Venable, 2009)
innovation perspective as a socio-technical design. The adopted view is similar to the
view of Mackrell et al. (2009), in which a socio-technical method has been utilised to
develop an agricultural DSS. Carlsson (2007) suggested that IS artefact design can be
perceived as socio-technical systems. We will be looking at the relevant components
(roles of different users and their context of use) of the socio technical view of design
science as a guiding principle for our DSS artefact design.
Winter (2008) suggested that although many contributions have been made to the
justification of design, the typology of artefacts, or specific problem solutions, rigourrelated aspects are not yet sufficiently standardised to the design research community. To
design a DSS artefact our study focuses on the issues associated with the development of
stand-alone DSS solutions that fail to meet rapidly changing demands within a business
context. The artefact we propose can support flexible space to develop DSS applications
through an understanding of the end-users’ work activities and the context in which they
work (Iivari and Iivari, 2011). As an illustration of the work-oriented activity-centred
method, the conceptual DSS artefact accommodates the key players’ roles particularly in
relation to task allocation, organising the knowledge-base and knowledge utilisation in
the DSS application design. The subsection below outlines some background with respect
to design environments that focus on user-centred solution design.
2.1 Design environment and user-centeredness
Winograd (1995) described a “design environments” philosophy as one that, when an
application is being developed, looks at the system, the users and the situation of use as
a whole. Recent work expands on Winograd’s (1995) ideas, and these include domainoriented design environments for empowering creative knowledge work (Fischer,
1999); constructive design environments for systems development (Gammack, 1999);
wikis design for IS teaching (Kane and Fichman, 2009); design for online communities
(Ren et al., 2007); and a call for application development where situation of use can
be explicitly addressed within the design science tradition itself (Hevner et al., 2004).
All these recognise the ongoing role of emergent knowledge and the importance of the
ever-changing organisational context in technology uptake and use.
To understand user factors and the context of system use, Iivari and Iivari (2011)
suggested an important perspective should be “the relationship between people,
technology, work requirements and organizational constraints in work settings, where
people are actors in situations, with a set of skills and shared practices based on their
experience of working with others” (p. 138). This implies that the chosen perspective
can bring a meaningful sense that can lead to an activity-based solution design
through the representation of the work domain. However, the requirement of the
work domain can relatively be complex. For example, an enterprise resource planning
system needs to cover many business functions and thus uses holistic design
approaches. In contrast, DSS design is more user-orientated, and the end-user’s role
with respect to decision making is a vital aspect of the system design. The key question
when focusing on a user’s work domain would be: how can we conceptualise the work
domain related to a solution design (an artefact) under the focus of the target users and
within their own context?
In designing the artefact we ensure that we have both top-level and lower-level
controls on the design components. For example, end-users such as farmers are given a
set of parameters to identify the most relevant situation for their business, while
context-specific variables such as decision-making rules used for setting options are
given to experts. In this paper we refer to these people as “domain experts”. Our study
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promotes the idea (outlined on the editorial note “The user-the great unknown of systems
development: reasons, forms, challenges, experiences and intellectual contributions of
user involvement”, Information Systems Journal, Vol. 20, pp. 109-117) of “Users usually
are the best experts on the local work practices to be aligned with and to be supported by
a system. Users also are the final ‘implementers’ of the system, and evaluation of the
system without any attention to subjective user-oriented criteria” (p. 111). Similar
conceptual issues in user participation and designer accountability in IS design process
are also identified by Koh and Heng (1996). However, the integrity of our design artefact
assures that the architecture’s controls, through a rule-based model and an inbuilt
ontology repository for specific DSS applications design, are kept at the domain expert
level. Thus end-users can only modify the system in relation to their own objectives and
within their own problem domain. Both the design environment architecture and the
ontological technique promise advantages over traditional DSS design approaches. With
respect to the advantages, this research therefore, investigates an innovative design
based on UCD method, in which an appropriate DSS application can be generated by the
end users as “final implementers” within their own context.
2.2 DSS solution issues
Knowledge-based and intelligent systems have been increasingly included as an
addition to the traditional model-based DSS. This knowledge-based component
typically involves knowledge representations (classically if – then rules) and system
architecture considerations using rapid development tools (such as expert system
shells). Acquiring the domain knowledge and formalising it for computation were often
difficult, and inherently beset by (now) well-recognised problems including:
.
missing concepts or relationships during the knowledge acquisition process;
.
changing priorities or contextual relationships during the development process;
.
a lack of interpretive nuance or adequate learning from experience;
.
forcing knowledge into possibly alien formalisms; and
.
making autocratic conclusions about predetermined goal variables (Arnott,
2006; McCown, 2002; Cox, 1996).
Such limitations required users to make further judgements about the applicability of
recommendations, and in some cases, systems were not aligned with requirements,
resulting in a need to re-engineer the whole system. In addition, in cases where the enduser was not directly involved in knowledge acquisition, the problem-solving models
and the terminologies used may not have mapped to the target user’s vocabulary or
understanding of the problem domain, leading to inappropriate applications and even
non-adoption (Qin and Paling, 2001; Kerr and Winklhofer, 2005; Kerr, 2004).
Development of DSS applications by agricultural end-users is often not
straightforward and there are risks associated with a potential lack of completeness
in the identification and definition of the problem. Moreover, particularly in more
complex problems, there is the danger of conceptual mismatches between developers
and end-users ( Janvrin and Morrison, 2000). For example, although probabilistic
reasoning values, first-order logic and backward chaining may be useful, they may
also be alien to an end-user’s thinking (Wagner, 2000). Ineffective transfer of scientific
knowledge and information sharing can also be problematic, especially where changes
in industry regulation, markets and climate science affect existing knowledge models.
3. Method
Iivari (2007) argued that the IS artefact in design science can be built from IT metaartefacts that supports concrete IS application development. Of the four UCD design
methods outlined by Iivari and Iivari (2011), only one was deemed relevant to our DSS
artefact design, namely “goal-directed interaction design”, this is where the solution
design for providing user provision was based on the definition of behaviour, functions
and information needs for the system. This was considered applicable because our aim
is to focus on the target user’s decision making and a solution artefact construction
based on empirical data. Furthermore we focus on decision-making behaviour and
needs that are in common with organisational decision-making practices. Therefore
our artefact design looks at how the system should behave and what the system looks
like. These two aspects are highly design oriented, and consequently we have used the
design science paradigm in our research.
Design science has attracted increasing attention to IS researchers in recent years.
Baskerville (2008) suggested that, more than a methodology for developing design
artefacts, it is an approach that enables researchers to create system artefacts. It not
only provides solutions for identified organisational problems but also provides a new
dimension in designing solutions for these problems (Baskerville, 2008; Hevner, 2008).
As mentioned earlier our research aims to acquire knowledge of an identified problem
domain in agricultural industry with the objective of improving the DSS development
method to produce an innovative DSS artefact to support informed decision making.
This will employ the UCD design method outlined earlier. The design method
described by Hevner et al. (2004), as well as the concepts discussed by Iivari and Iivari
(2011) guide our artefact design process.
Hevner’s et al. (2004) seven guidelines (Table II) provide supportive (not purely
prescriptive) insights for defining the problem space, outlining design, implementing
design and evaluating the design artefact for the proper communication of research
in a more human-centred way. Design science research provides further clarity for
designing and constructing artefacts in social or natural settings. Next we describe
how the design guidance of Hevner et al. (2004) relates to the present research.
The following section gives detailed background of the artefact design.
4. Development of the design artefact
4.1 Practical problem context and relevant analysis
Decision making in agricultural industries, particularly livestock-based businesses in
Queensland, Australia, has been faced with rapid changes due to the effect of climate
change, government regulations and changes in farming methods (Chataway et al.,
2010), resulting in the disuse of many DSS applications (Kerr, 2004). This disuse was
due to the lack of fit to the needs of decision makers’ contextual variables. In the
agricultural context, the expectation of farmer use and intervention to their farm
management practices have not been realised in DSS design (McCown, 2002).
The DPI development method outlined a hierarchy of approval processes designed
to ensure appropriate resource allocation. For example, the role of the manager was
considered important in order to monitor the domain experts and to establish the
relevance of their activities in relation to DSS application development for the specific
farmers’ groups and within the political and knowledge content realities of their
management context. On the other hand, end users such as farmers require their
system to be tailored to their business context and current contingences, specific to
their farming inputs and decision-making factors. For example, the business context
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Guidelines of design research
Relevance within our artefact design research
Guideline 1 – design as an artefact: design-science
research must produce a viable artefact in the form
of a construct, a model, a method or an instantiation
Guideline 2 – problem relevance: design-science
research aims to develop technology-based
solutions to important business problems
An innovative artefact (software solution
prototype) is to be developed, field-tested and
specified as a replicable model
A real problem domain is identified that supports
the outlined software solution prototype. The
problems addressed are business-critical. Their
general form is demonstrated through similar
problems in other businesses
A descriptive evaluation method is employed for
prototype testing, both with industry users and
other stakeholders, coupled with scenario
analysis using secondary data
The models used for the decision outcomes
within the artefact were developed by domain
experts using practice-based knowledge. This
knowledge has been used as a kernel to derive the
decision outcomes by using constraint-based
formulas. The development methodology of the
prototype is explicitly specified, covering both
established methods and other generically
described and replicable techniques
Rigour is achieved through expert scrutiny of the
developed models by peers within the problem
domain and through the specification of the
developed solution prototype, ensuring that the
artefact is rigourously defined, coherent and
internally consistent with industry requirements.
Established development and testing techniques
were used throughout
The method of artefact is closely aligned to
industry inputs and resources in use, enabling
the solution to be constructed according to the
problem space and within the constraints
(economic, biological and other concerns) of the
industry under consideration
This is achieved through system demonstrations
and evaluations by target users and stakeholders
within the case industry. The software prototype
uses specific and general examples integrated
with industry practice. Both technical and
business-relevant evaluation criteria are provided
in documents for practitioners and industry experts
Guideline 3 – design evaluation: utility, quality
and efficacy of a design artefact must be
rigorously demonstrated via well-executed
evaluation methods
Guideline 4 – research contributions: effective
design-science research must provide clear and
verifiable contributions in the areas of the design
artefact, design foundations and/or design
methodologies
Guideline 5 – research rigour: design-science
research relies upon the application of rigorous
methods in the construction and evaluation of the
design artefact
Guideline 6 – design as a search process: the
search for an effective artefact requires utilising
available means to reach desired ends while
satisfying laws in the problem environment
Guideline 7 – communication of research: designscience research must be presented effectively
both to technology-oriented and managementoriented audiences
Table II.
Seven guidelines for
design science research
Source: Hevner et al. (2004, p. 83)
varies from farm to farm and in different regions, as well as having to deal with seasonal
differences. To address these changing needs, a generic method/platform that can,
support farm managers with resource allocation and the organisation of knowledge for
DSS design and be adjustable and applied to any agricultural business context (i.e. beef
cattle, cotton and sugar industries) is of importance. The system also needs to provide
adequate decision support for the decision makers and/or farm operators.
Current DSS technologies do not match these requirements in which both top-down
and bottom-up approaches are required in a platform to reconcile, develop, tailor and
utilise DSS applications within the industry context.
Our case study is in the domain of dairy farming in Queensland, Australia. This
industry changed radically following deregulation. As consolidation occurred in the
industry new business models and supply arrangements were required. Market forces
caused new demands for differentiated levels of milk protein, and to remain
competitive, dairy farmers had to supply milk with protein content at levels set by
external markets. In dairy businesses, protein level is a function of various identified
manageable factors such as diet and breed, with combinations of parameter values
leading to different potential levels of milk protein. Farmers must make decisions
based on a combination of these, adjusted for local conditions such as ambient
temperature, water and feed availability.
4.2 Solution principles
We have utilised the skeleton of IS design theory (Gregor and Jones, 2007) that seems to
be useful to deal with both the process and the artefact design. The specification of
skeleton helps us to summarise the detail of the purpose and functionalities of the DSS
artefact we intend to design in this study (Table III).
Many of the disuse of DSS are due to poor design, lack of shareholder involvement
and poor implementation and planning (Arnott and Dodson, 2008). We design the DSS
solution artefact based on the practical needs of the end-user within the industry
context. This artefact to DSS development, although enacted in a specific case context,
was kept consciously generic to avoid confounding it with domain properties and to
allow replication for DSS development in other industries with problems characterised
by constraints and changing parameters for decisions.
As our target system is related to a personal DSS, the language used for knowledge
representation must be both familiar to the end-user and consistent with industry
terminology. In agricultural industries, as underlying scientific knowledge or new
market information becomes available, a facility to incorporate this immediately into
local decision making without extensive re-engineering is required. In addition, whilst
rule-based knowledge representations can explain decision rationale, they are not the
only types of association among variables, and their inherently directional (antecedent,
consequent) structure is inflexible when the goal variable of interest changes. Our
target design needs to cater for these changes.
As mentioned, it was important that we apply a user-centred method. This is
implemented through use of definitive terminology from the industry literature, by
representing these in an ontology, and verified in a focus group context with both industry
experts and end-user representatives. The acquired domain knowledge components that
enable reasoning (i.e. parameters, factors and their relations and constraints) specify a
generic knowledge model for building a particular DSS. Such a structure of the DSS
artefact can be re-used to build DSS applications in other knowledge domains, since the
knowledge is not functionally bound into the architecture. As ontologies are domain
specific, experts should be involved in interpreting and defining the domain knowledge
before any actual development occurs at the end-user level.
Constraint-based formalisms provide a powerfully expressive underlying generic
knowledge representation that specifies how factors, parameters and specific values
relate to and affect one another ( Jaffar and Lassez, 1987; Leler, 1988). Constraint
languages subsume logic programming languages and are both semantically well-
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Table III.
The details of the DSS
artefact design
In this study
The specification of the design theory
The introduction section describes the motivation of the
study. Both practical and theoretical needs of better DSS
artefact design are identified to address user centric DSS
design. In study background section, the paper explains
why this need is significant in design science
For using extracted knowledge in system, rule-based
method is used in which constraint-based formalisms
provide a expressive underlying generic knowledge
representation that specifies how factors, parameters
and specific values relate to and affect one another.
The description can be seen in this section below
The argument is made that the artefact used UCD
method incorporating ontology and design environment
techniques allows for relatively simple tailorability for
end-users. It is also argued that the DSS artefact can be
re-used in other similar problem domain. In other words,
generalisability of the developed artefact is defined
and evaluated throughout this study (see below
in this section)
The argument is made that the features of the DSS
artefact have worked in different decision making
problem space that is described in the artefact
evaluation section (Section 5)
The study is shown how the developed DSS artefact
works, by reference to underlying tailorable design
theory and also supporting user roles in three different
layers (see Section 4.3)
In the subsequent section (Section 4.3), guidelines are
given on how to implement the artefact through a
systematic procedure
An illustration of working DSS artefact (as system
prototype) is provided during the evaluation phase
(Section 5)
The purpose and scope of the artefact are
addressed
Principles of form and function
incorporating underlying methods are
described
Artefact mutability is addressed
Testable proposition of the design artefact
is defined
Justificatory knowledge (kernel theory) is
provided
Principles of implementation are given
An expository instantiation is given
grounded and more intuitive to use ( Jaffar and Lassez, 1987). By expressing domain
associations as constraints, specific rules can be generated for any domain variable
given a set of local values, and as new influences become relevant, constraints can
be added (or removed) from the domain model. The design does not require the
end-user to parameterise everything: domain model building is done by domain
experts in conjunction with end-users, as we describe below.
4.3 Proposed UCDE as design artefact
The component design implemented in the proposed cutting-edge artefact allows for
tailorability at different levels. Whilst scientifically informed domain models will be
built by industry and/or government domain experts, the choice and focus of these is
a policy matter, and their use and customisation is an end-user matter. The UCDE thus
recognises different classes of user as defined by specific industry requirements and
the relevant managerial responsibility. The example domain incorporates three
functional areas of authority (layers). The first (layer at left-hand side in Figure 1) is an
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Knowledge
Authorisation
Knowledge
acquisition
Resource
Allocations
Parameters entry
Tasks Monitoring
and Accessing
DSS application
Selecting DS
parameters
Rules creation
Expert advice entry
Comparing with
current and desired
Expert advice and
report generation
Ontology Repository
authorisation layer which allows line managers who allocate resources to assign one or
more domain experts to specific DSS application development. The second layer (middle)
allows access to the knowledge acquisition component of the system where the domain
expert(s) will develop decision-making rules using knowledge acquired for the problem
domain. The final layer (right-hand side) allows end-user access to the system, thus
enabling them to build decision support specific to their own business. These rule changes
can relate to their level of risk-taking (e.g. modifying the expected benefit from a scenario
by reducing the amount of resources needed, only allowing resources that are relevant
to their enterprise to be considered, and/or selecting a low, medium or high response
based on their own evaluation of their individual circumstances). However, these
changes do not override the constraints identified by domain experts: although tailorability
can be achieved by adding or removing components through constraint relaxation or
augmentation, this requires a model building authorisation – much like planning permission
for a house extension. The administrative layer is required to allocate limited resources
and to provide accountability in the development of projects. The last two layers, namely
knowledge acquisition from the problem domain and business-specific options for end-users,
are essential to develop relevant DSS functionality.
Figure 1 shows the overall design artefact (the UCDE) in which the three functional
processes form three user layers.
In the UCDE, the primary design approach outlines the generic capability of the
main solution architecture to accommodate domain knowledge independently, in terms
of useful components for situation-specific building of applications by the end-user.
The secondary design function is for end-user interaction for their specific application
development. In other words, the primary design architecture (generic features)
recognises end-users in the creation or re-creation of specific application through the
secondary design function. The artefact is informed through a tailorable design theory
Figure 1.
The overall architecture
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(Germonprez et al., 2007), in that the technology contains dynamic, recognisable
components and conventions for enabling users to tailor IS features. This theory can
offer user-customisable features so that they can easily be adapted to a user’s particular
needs, activities or within their settings (Iivari and Iivari, 2011).
The proposed artefact allows specific application to be designed by end-users
through the selection of relevant system components. In other words, the generic DSS
artefact helps produce a specific artefact (at secondary level) using the design
components. In this instance, the artefact (UCDE) remains in its original form (i.e. in its
primary design state) for any tailoring action, as the end-users engage themselves in
developing a one situational-specific artefact. We found these two main functionalities
are useful for handling user involvement and centredness issues within their work
space, and this in turn can assist with DSS uptake. This secondary design and the
steps used are shown in Table IV.
In our targeted problem context, primary design provides functions for three key
roles. Line managers can define the scope and allocate resources, whereas the domain
expert converts the problem domain into system components that can be useful for
general end-users. The end-users (farmers) can apply their own knowledge and
understanding to build specific applications. Farmers can build as many applications as
they need and store their developed applications and outcomes for further comparisons
and analysis. The tailorable technology is defined by Germonprez et al. (2007) as
enabling “end users to select and integrate technology features in the ongoing creation
and recreation of unique information systems that match their concerns and activities”
(pp. 352). The innovative aspect of design artefact is that it is capable of generating many
DSS applications to suit the best need, and is re-usable in other agricultural business
domains as the decision-making aspects in the farming context are similar. For instance,
decision-making parameters vary season to season and farmers can add/remove the
parameters in order to build their context-specific DSS application.
5. Artefact evaluation
Several IS artefact evaluation methods have been outlined by design science researchers,
including: observation, analytics, experiments, testing, descriptive analysis and action
research (Baskerville and Myers, 2004; Hevner et al., 2004). Our evaluation strategy
focused on the descriptive (analysis) evaluation method for design science research
(Hevner et al., 2004) as this is more appropriate for evaluating innovative design
artefacts than other forms of evaluation. This is because the IS artefacts can be evaluated
Design steps
Tasks and activities
Decision-support parameters
End-users select the appropriate set of decision-support parameters to
define their business-specific situations, e.g. scale, size and relevant
climate or regional conditions prior to the specific DSS application
design. End-users can go through this process again and again until
they have satisfied the conditions set for their application design
End-users provide the current inputs in their specific application for
obtaining a comparative analysis for optimisation within the current
situation
End-users select and consider over and over for each and every aspect
by varying their target goals or budgets for improvement. Depending
on their tailored selection they can seek expert advice
Compare with current and
desired states
Table IV.
Secondary design
methodology in the
proposed UCDE
Obtain expert analysis and
report generation
in terms of the selected evaluation metrics such as “functionality, completeness,
consistency, accuracy, performance, reliability, usability, fit with the organization, and
other relevant quality attributes” (Hevner et al., 2004, p. 85). The developed method as
an innovative design artefact was outlined within the business environment of dairy
farming through a case study of the milk protein enhancement problem. The method’s
functionality was originally conceived, then iteratively prototyped, refined and evaluated
with industry decision makers. Simultaneously the UCDE artefact was used to build a
simple expert system (for fleet car purchase decisions), and continually assessed to
exclude any domain-specific features from the developing architecture.
Analytically the artefact’s components lend themselves to generic applications.
The domain ontology can be replaced with another domain ontology without requiring
redesign and this was tested first as a thought-experiment by asking both a beef cattle
farmer and a professor specialising in this area to assess the method as a DSS
generator for beef cattle applications. Neither could see why this could not happen.
Second, a published data set in a cropping domain (Bell et al., 2007) was used to develop
an ontology and generate a specific DSS. The artefact’s design allowed this without
requiring architectural change.
In design science literature Venable (2006) suggested that the evaluation of the
developed artefacts should be done artificially before attempting to evaluate
naturalistically. Iivari and Venable (2009) re-assessed this idea in an action research
context. In our research, although the UCDE prototype was intended only as a concept
demonstrator, to be re-implemented to the industry’s house style, a software evaluation
was undertaken and presented to exemplary audiences. This demonstrated that,
without change, the UCDE artefact could be used to model and reason with knowledge
in another domain. Qualitative evaluations of the UCDE were undertaken through
focus groups and interviews with four respondent types, namely student proxies for
farmers and extension officers, extension officers, managers of research projects and
farmers themselves. In addition, in-depth interviews with practitioners in the equivalent
domain of beef cattle were used to indicate whether the system had a priori utility beyond
the test case domain. An evaluation of the UCDE using published secondary data in
a crop domain was used to show the generic utility for agricultural industries beyond
livestock. Finally all results were presented to, and approved by, the senior industry
manager responsible for part-funding of the research. A procedure for administering the
evaluation was developed as shown below. Specific questionnaires used in steps 4 and 6
can be seen in Appendix 2:
.
.
.
.
.
Step 1: introduction to the project and its goals.
Step 2: general information of the developed method given to all participants.
Step 3: prototype method is demonstrated by running industry relevant examples.
Step 4: participants are asked specific questions about the method and if there
were areas they were unsure of.
Step 5: a time interval is offered to the participants to use the method.
.
Step 6: questionnaires are given to the participants to capture their views.
.
Step 7: participants are requested to provide more information about their
understanding and views of the method.
.
Step 8: at the end of the workshop, the participants are thanked for their time
and effort.
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5.1 Evaluation from proxy stakeholders
In order to triangulate findings and to obtain a complete picture of the usefulness
of the UCDE prototype, students were chosen as proxies to reflect the typical education
level of users. The students were from the IS/IT discipline with first year students
(51) assessed as being typical of the average farmer. Postgraduate students (50)
were classed as proxies for extension officers as they usually have a degree and are
familiar with DSS development. The procedure above was used. Both groups rated the
professional look of the system the lowest, however, this was expected as it was still in
prototype stage and was designed to demonstrate the basic functions rather than being
a completed commercial product. Totally, 31 postgraduate and 27 undergraduate
commented that the method was useful for DSS development and easy to understand.
Remaining comments related to other aspects of the prototype such as its transferability
to other problems and the practicality of the method.
5.2 Evaluation from industry stakeholders
Three workshops (18 farmers) were conducted along with face-to-face evaluations with
extension officers and policy makers. The same procedure as outlined above was used.
Farmer and extension officer participants were categorised into two groups, expert
or novice according to their experience with DSS applications. Both expert and novice
stakeholders rated the method highly with all scores rated 4 or above (see Appendix 1).
Table V provides an overview of comments about the method by farmers and
extension officers.
6. Limitations of the method
The study has a number of limitations. First, it was developed in a case study context,
and whilst some other indicative domains were assessed to evaluate the design’s
Participants
Farmer 1
Table V.
Farmers, extension
officers and DPI
management’s comments
on the UCDE artefact
Comments
“The systems [y] simplicity [y] obtaining extension officers feedback [y]
Feel system will be of good value and applicable to modern farmers [y]”
Farmer 2
“[y] easy to use, simple to understand and user friendly, compatible to normal
computer systems”
“[y] very good, to follow prompts in the system and easy to understand. It has many
applications. I am just thinking how I could use this system to assess goat diseases”
Farmer 3
“I think this system could be used for different farming methods and help with decision
making. By looking at this system I could find many answers for results and estimating
costs”
Farmer 3
“It is handy and useful for everyday use, farming can be improved in the dairy goat
industry & making production better”
“Information can be passed through the system by the DPI and can be used by us
the farmers”
Farmer 6
“Simple means of organising thoughts into a logical framework [y]. Ability to modify,
and suited to changing environment in addressing specific issues on a industrial farm”
Extension
“The system seems overall simple and straightforward in data entry to me, however, it
officer
needs to incorporate the biological settings to improve the ability of the system which
could be done by a knowledgeable user” (research diary: 15 February 2008)
DPI
“This is a nice little piece of software where we may control the decision support tools
management development activities which are very important from the management point of view”
(research diary: 22 August 2007)
generic qualities, these remain to be fully tested in real business contexts. Second, it is
assumed that the domain decisions can be parameterised and represented using a
constraint programming language. Whilst the class of constraint problems is large,
care must be taken to ensure the domain is effectively scoped. Third, the UCDE method
has three levels of access control, argued for on principle, but not experimented with,
nor directly valued. It may be desirable to allow model building at local levels, using
other parameters reflecting local decision-making considerations, and monitor those
to see if more general learning can occur. This, along with the analytical evaluation
of the proposed artefact once implemented within the industry-operating environment
remain issues for further research.
7. Discussion
The aim of the paper was to describe a DSS design artefact as a new method to DSS
development. Through the application of design science knowledge the developed
artefact was based on underlying principles of UCD. The practical functionalities of
design environment and ontology were applied to operationalise the UCD principles.
The ontology was used for effective knowledge-based construction and to improve
vocabulary within the problem context (in terms of knowledge sharing between
relevant stakeholders). The design environment was provided functionality to support
flexible and tailorable options for end users. It is how the UCD method goes beyond the
purpose of adding rules to reconfigure the DSS artefact within the problem context. In
this end users can apply their subjective judgement to reconfigure decision support
rules from their own practice-based knowledge. This will help reduce conceptual
mismatches and increase dynamicity in decision making. This artefact’s phenomenon
of tailoring in a practical industry context was informed through the tailorable design
theory, as it was discussed earlier. Through this study a broader practice-based view of
artefact design was promoted in the design science research. Such new and innovative
artefact design created new reality, rather than explaining existing decision support
reality or helping to make sense of it. Beyond the descriptive evaluation of the artefact
reported in Section 5, the proposed artefact has been theoretically verified within the
design science specification (defined in Table III).
Winter (2008) suggested that the typology of artefacts to specific problem solutions
are not yet sufficiently standardised to the IS design research community. For DSS
design, traditional DSS development methods have several limitations in supporting
businesses, including conceptual mismatches, static models and inflexibility. This has
resulted in poor uptake or disuse (Cox, 1996; Kerr and Winklhofer, 2005). To address
these problems, the proposed method of design artefact, namely called a UCDE
provided an innovative way for generating appropriate DSS applications in a context
sensitive manner. The example shown in this paper used a straightforward rule-based
method, as that was considered most relevant to our industry context.
The presented research was based on a doctoral thesis by the first author of the
paper (Miah, 2008). We described the new artefact creation by identifying its
phenomenon of tailoring in a practical context of use for target decision makers.
This research conceptually contributed to design science literature in relation to
construction of complex artefacts that has promises in addressing decision maker’s
ultimate problems in an agricultural aspect. The proposed understanding of the
artefact design can also be reused for creating similar artefact. This research also
contributed to a new DSS development method informed through a user-centred theory
(Iivari and Iivari, 2011), the work also sits within the work activity-based reality
Collective
artefact design
of DSS
273
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274
concept described by Norman (2005). We argue that the collective IS artefact
as a solution methodology that “extend(s) the boundaries of human problem solving
and organisational capabilities by providing intellectual as well as computational
tools” (Hevner et al., 2004, p. 76). This move towards the incorporation of both the
user-centred method and design science has not previously been done within the
agricultural context, and it is expected to improve DSS outcomes for agricultural
industries. We also expect it to address concerns expressed by Cox (1996) and Hayman
and Easdown (2002) through a more robust and dynamic method that relates to
specific IS theories rather than solely on domain knowledge and off-the-shelf expert
system shells. Such new artefact design can be considered as cutting-edge design, as
Venable (2006) acknowledged that a “Solution Technology Invention” is the core of
design science research.
The aim of good design should include generalisability of the artefacts and the
utility of the design artefacts in other problem contexts (Venable, 2006). With respect to
this, our work has also added to design science theory by creating a new generic
artefact within the DSS context, and has indicated how it generalises beyond its
immediate development case context to be of wider value. This will be of particular
value to research funding bodies, as it will reduce the duplication of efforts and costs
across industries. The UCDE method has improved the context and relevance of DSS
development as it uses a flexible model where data and decision-making priorities can
be changed easily in their context of use. For example, as this generic artefact is
transparent to management, domain experts and end-users through the three layers of
access and input, it will assist agricultural DSS acceptance by overcoming a significant
inhibitor described by Cox (1996), namely, the concern about the DSS being a “black
box” in that the inner workings and logic are not transparent to end-users.
Our proposed method advances previous design environment-based solutions
by explicitly allowing end-users to incorporate their own factors into application
development in a more general way than previous software components environments
permitted. Simultaneously, this research extends ontological development into the
agricultural DSS application domain. The solution goes beyond either simple expert
systems architecture or an uncontrolled end-user approach, and both the processes for
development of domain ontology and its specification within a larger architecture have
been detailed at a generic level. In addition, the proposed artefact offers new features
over the traditional DSS technologies for solving known issues such as systems
rigidity, end-user subjectivity in the context of use, obsolescence, intermediary
requirements and differences in problem-solving approaches between end-users
and designers.
The developed UCDE provides transparency, updatability and interoperability
compared to the traditional solution methods in agricultural businesses, as well as
providing customisable options in building industry-specific applications by easily
adjusting to changing problem situations. The UCDE enables end-users to apply
locally specific and contextual knowledge using their subjective judgement and
specific business goals and both this, and other aspects were positively evaluated
using focus groups method which is justified for artefact refinement and evaluation in
design science research paradigm (Tremblay et al., 2010).
8. Conclusions and future research
This study described a design science research to address DSS development issues.
The design science knowledge to artefact design has contributed to the DSS literature
within the agricultural industry context, and this has the potential to overcome many
of the problems of the classic DSS method as outlined (Cox, 1996). These problems
were significant to agricultural industries and resulted in a marked reduction in the
development of DSS, despite the clearly articulated advantages of DSS development for
decision makers in this domain (Kerr, 2004; McCown, 2002). The collective DSS artefact
outlined here has the potential to improve this situation and may result in a resurgence
of DSS development projects in agricultural industries.
As mentioned the primary motivation of this study was to design a collective
artefact by identifying its phenomenon of tailoring in a practical context of use.
We found that an UCD-based design science principle may have application to
such artefact construction. In relation to uptake of DSS the proposed UCD-based
artefact has the potential for increasing user uptake in an industry that has had
relevancy problems with past DSS implementation and has experienced associated
poor uptake. In recent years, funding bodies have been reluctant to commit funds to
DSS development in the agricultural sector due to failed projects. It is hoped that the
proposed UCDE will help convince funding body decision makers of the advantages of
this flexible, generic method to DSS development. Based on the discussion throughout,
we argue that this study may offer a unique contribution to design science knowledge
applied to the area of DSS development research.
This study raised some interesting and relevant areas for future research in
designing DSS artefact for unstructured or semi-structured decision support issues.
One potential area is to explore the principles of interplaying design roles in order to
outline an appropriate boundary for activity centredness for each relevant end user.
This would help shape how end users could be more responsible for major activities in
their own application development and in turn this could add value to the current
topology of the collective DSS artefact design. It may be that in a new business context
the typology of the collective DSS artefact would be quite different. In such cases, the
DSS artefact should have different functionalities in order to address new problems.
It would also be significant to continue this research to establish trends in DSS artefact
design in IS by undertaking longitudinal research.
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Appendix 1
Table AI.
Score rating by farmers
and extension officers
Items for system effectiveness and its applicability
(1-very poor, 5-excellent)
Average rating of
expert farmers
Average rating of
novice farmers
The system overall
Simplicity of the system navigation
Easy to add/remove parameters
The system offers a generally useful way
of building decision support applications
Easy to build a new decision support system
It is a generic model for building DSS tools
Farmers can benefit from the system
Extension professionals/experts can benefit
from the system
Transferring the expert’s knowledge to general users
Relatively simple and straightforward to use
Does not ask too many questions and does
not require too much information
Whole system is very easy to understand
4.67
4.67
4.67
4.33
4.33
4.00
4.00
4.33
4.67
5.00
4.67
4.33
4.00
4.67
4.33
4.00
4.33
4.67
4.67
4.33
4.00
4.67
4.33
4.67
Appendix 2. Questionnaire used in the system evaluation
Questionnaire of Step 4
1. Do you think the methods can be workable to your business, subject to change its values or
ranges in scale?
2. Do you think the methods used in the decision support are accurate and adequate to your
business?
3. Would you suggest adding any parameters to decision support in the current methods?
4. Are there any areas you are unsure of the used methods?
5. In your business context, are there any methods to add specific to any relevant support?
Questionnaire of Step 6
A. The system overall to you? (1-very poor, 5-excellent)
B. Simplicity of the system navigation? (1-very hard, 5-very easy)
C. How useful do you think the system for adding/removing decision making parameters?
(1-difficult, obscure, 5-easy, obvious)
D. The system offers a generally useful way of building decision support applications
(1-strongly disagree, 5-strongly agree)
E. It was easy to build a new decision support system (1-strongly disagree, 5-strongly agree)
F. Do you think the system can be used for other rural application developments (e.g. beef,
sheepy.)?
G. This system can be used as generic model for building DSS tools (1-strongly disagree,
5-strongly agree)
H. Rural industry users such as farmers can bene…

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