Need questions written in code.

Program 1

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Write a program named CHECKZIPS that is used by a package delivery service to check delivery areas. The program contains an array that holds 10 zip codes of areas to which the company makes deliveries. Prompt a user to enter a zip code and display a message indicating whether the zip is in the company’s delivery area.

Program 2

Write a program for The Carefree Resort named ResortPrices that prompts the user to enter the number of days for a resort stay. Then display the price per night and the total price. Nightly rates are $200 for one or two nights, $180 for three or four nights, $160 for five, six, or seven nights and $145 for eight nights or more.

You should submit the following:

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  • Your entire Visual Code (or your preferred IDE’s) project folder (zipped).
  • A word document with your code pasted in it (if there are more than 1 file in your folder with your code, make sure you name the files accordingly.
  • Screenshots of your GUI at run time (after you hit “run” at your IDE). VERY IMPORTANT: PLEASE SUBMIT THE SCREENSHOTS AS SEPARATE FILES, NOT INSIDE THE ZIPPED PROJECT FOLDER.
  • This one C++

    linkedStacked.h

    //Header File: linkedStack.h

    #ifndef H_StackType #define H_StackType#include #include #include “

    stackADT.h

    “using namespace std;//Definition of the nodetemplate struct nodeType{   Type info;   nodeType *link;};template class linkedStackType: public stackADT{public:   const linkedStackType& operator=                             (const linkedStackType&);     //Overload the assignment operator.   bool isEmptyStack() const;     //Function to determine whether the stack is empty.     //Postcondition: Returns true if the stack is empty;     //               otherwise returns false.   bool isFullStack() const;     //Function to determine whether the stack is full.     //Postcondition: Returns false.   void initializeStack();     //Function to initialize the stack to an empty state.      //Postcondition: The stack elements are removed;      //               stackTop = nullptr;   void push(const Type& newItem);     //Function to add newItem to the stack.     //Precondition: The stack exists and is not full.     //Postcondition: The stack is changed and newItem      //               is added to the top of the stack.   Type top() const;     //Function to return the top element of the stack.     //Precondition: The stack exists and is not empty.     //Postcondition: If the stack is empty, the program      //               terminates; otherwise, the top      //               element of the stack is returned.   void pop();     //Function to remove the top element of the stack.     //Precondition: The stack exists and is not empty.     //Postcondition: The stack is changed and the top      //               element is removed from the stack.   linkedStackType();      //Default constructor     //Postcondition: stackTop = nullptr;   linkedStackType(const linkedStackType& otherStack);      //Copy constructor   ~linkedStackType();     //Destructor     //Postcondition: All the elements of the stack are      //               removed from the stack.private:   nodeType *stackTop; //pointer to the stack   void copyStack(const linkedStackType& otherStack);      //Function to make a copy of otherStack.     //Postcondition: A copy of otherStack is created and     //               assigned to this stack.};   //Default constructortemplate linkedStackType::linkedStackType(){   stackTop = nullptr;}template bool linkedStackType::isEmptyStack() const{   return(stackTop == nullptr);} //end isEmptyStacktemplate bool linkedStackType:: isFullStack() const{   return false;} //end isFullStacktemplate void linkedStackType::initializeStack(){   nodeType *temp; //pointer to delete the node   while (stackTop != nullptr)    //while there are elements in                                //the stack   {       temp = stackTop;    //set temp to point to the                            //current node       stackTop = stackTop->link;  //advance stackTop to the                                   //next node       delete temp;    //deallocate memory occupied by temp   }} //end initializeStacktemplate void linkedStackType::push(const Type& newElement){   nodeType *newNode;  //pointer to create the new node   newNode = new nodeType; //create the node   newNode->info = newElement; //store newElement in the node   newNode->link = stackTop; //insert newNode before stackTop   stackTop = newNode;       //set stackTop to point to the                              //top node} //end pushtemplate Type linkedStackType::top() const{   assert(stackTop != nullptr); //if stack is empty,                             //terminate the program   return stackTop->info;    //return the top element }//end toptemplate void linkedStackType::pop(){   nodeType *temp;   //pointer to deallocate memory   if (stackTop != nullptr)   {       temp = stackTop;  //set temp to point to the top node       stackTop = stackTop->link;  //advance stackTop to the                                    //next node       delete temp;    //delete the top node   }   else       cout << "Cannot remove from an empty stack." << endl;}//end poptemplate void linkedStackType::copyStack                    (const linkedStackType& otherStack){   nodeType *newNode, *current, *last;   if (stackTop != nullptr) //if stack is nonempty, make it empty       initializeStack();   if (otherStack.stackTop == nullptr)       stackTop = nullptr;   else   {       current = otherStack.stackTop;  //set current to point                                  //to the stack to be copied           //copy the stackTop element of the stack        stackTop = new nodeType;  //create the node       stackTop->info = current->info; //copy the info       stackTop->link = nullptr;  //set the link field of the                               //node to nullptr       last = stackTop;        //set last to point to the node       current = current->link;    //set current to point to                                   //the next node           //copy the remaining stack       while (current != nullptr)       {           newNode = new nodeType;           newNode->info = current->info;           newNode->link = nullptr;           last->link = newNode;           last = newNode;           current = current->link;       }//end while   }//end else} //end copyStack   //copy constructortemplate   linkedStackType::linkedStackType(                     const linkedStackType& otherStack){   stackTop = nullptr;   copyStack(otherStack);}//end copy constructor   //destructortemplate linkedStackType::~linkedStackType(){   initializeStack();}//end destructor   //overloading the assignment operatortemplate   const linkedStackType& linkedStackType::operator=     (const linkedStackType& otherStack){    if (this != &otherStack) //avoid self-copy       copyStack(otherStack);   return *this; }//end operator=#endif

    don

    stackADT.h//Header file: stackADT.h #ifndef H_StackADT#define H_StackADT template class stackADT {public:   virtual void initializeStack() = 0;      //Method to initialize the stack to an empty state.      //Postcondition: Stack is empty   virtual bool isEmptyStack() const = 0;     //Function to determine whether the stack is empty.     //Postcondition: Returns true if the stack is empty,     //               otherwise returns false.   virtual bool isFullStack() const = 0;     //Function to determine whether the stack is full.     //Postcondition: Returns true if the stack is full,     //               otherwise returns false.   virtual void push(const Type& newItem) = 0;     //Function to add newItem to the stack.     //Precondition: The stack exists and is not full.     //Postcondition: The stack is changed and newItem      //               is added to the top of the stack.   virtual Type top() const = 0;     //Function to return the top element of the stack.     //Precondition: The stack exists and is not empty.     //Postcondition: If the stack is empty, the program      //               terminates; otherwise, the top element     //               of the stack is returned.   virtual void pop() = 0;     //Function to remove the top element of the stack.     //Precondition: The stack exists and is not empty.     //Postcondition: The stack is changed and the top      //               element is removed from the stack.};       #endifdon

    Question 4:

    The Programming Example, Converting a Number from Decimal to Binary, in Chapter 6, contains a program that uses recursion to convert a decimal number into an equivalent binary number. By using the linked stack and stack ADT class provided (linkedStack.h and stackADT.h), write a program that uses a stack to convert a decimal number into an equivalent binary number. Submit the cpp file, and copy and paste the screenshot of the output here.

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