Programming Question

I will put all the directions in a pdf down below. Thank you so much!

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Assignment Information

2/11/24, 8:42 PM

IT 140 Project One Guidelines and Rubric
Competency
In this project, you will demonstrate your mastery of the following competency:
Translate requirements to solve problems computationally
Scenario
You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice.
Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by
collecting all the items before
before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in.
Movement between rooms happens in four simple directions: North, South, East, and West.
You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the different rooms and items. You have also been asked
to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will help your team members understand the pitch, and
will help the team develop the game in the future.
Directions
In this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating a storyboard and pseudocode or flowcharts.
Remember, in Project One, you are only designing the game. You will actually develop the code for your game in Project Two.
1. Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed game. You will begin by creating
creating aa storyboard
storyboard
to plan out your game. Using one of the templates located in the What to Submit section, write a short paragraph that describes
describes the
the theme
theme of
of your
your game
game by answering all of the
following questions:
What is your theme? What is the basic storyline
storyline?
What rooms
rooms will you have? (Note: You need a minimum of eight.)
What items
items will you have? (Note: You need a minimum of six.)
Who is your villain
villain?
2. Next, you will complete your storyboard
storyboard by designing
designing aa map
map that
that organizes
organizes the
the required
required elements
elements of
of the
the game
game (rooms,
(rooms, items,
items, and
and villain)
villain). Using the blank map in your
template, organize the different rooms and the items in each room. The following requirements must be met:
There must be a minimum of eight rooms.
Each room must contain one item, with the exception of the “start” room and the room containing the villain.
The “start” room is where players will begin their moves and should not contain any items.
The room containing the villain should not contain any items.
Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it
is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.
Note: The blank map in the template is provided as a guide. You may add more rooms or change the locations of rooms to suit your needs. This map is for your planning purposes; the
player will not have access to this map in the game. You will be able to use your map later when creating and testing your code as a part of Project Two.
3. Carefully review the Sample Dragon Text Game Walkthrough video and Sample Dragon Text Game Output reading, located in the Supporting Materials section. These will give you an
understanding of how the text-based game should work. As you read, consider the following questions:
What are the different steps needed in this program? How might you outline them in a way that a computer can understand?
What information would you need from the player at each point (inputs)? What information would you output to the player at each point?
When might it be a good idea to use “IF” and “IF ELSE” statements?
When might it be a good idea to use loops?
When might it be a good idea to use functions (optional)?
Note: You are not required to turn in anything for this step. However, this step is important to prepare you to design your code in Steps #4 and 5.
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Assignment Information
2/11/24, 8:42 PM
4. Create
Create pseudocode
pseudocode or
or aa flowchart
flowchart that
that logically
logically outlines
outlines the
the steps
steps that
that will
will allow
allow the
the player
player to
to move
move between
between rooms
rooms using commands to go North, South, East, and
West. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:
What input
input do you need from the player? How will you prompt the player for that input? How will you validate the input?
What should the program do if the player enters a valid direction? What output
output should result?
What should the program do if the player enters an invalid direction? What output
output should result?
How will you control
control the
the program
program flow
flow with decision branching and loops?
5. Create
Create pseudocode
pseudocode or
or aa flowchart
flowchart that
that logically
logically outlines
outlines the
the steps
steps that
that will
will allow
allow the
the player
player to
to get
get the
the item
item from
from the
the room
room they
they are
are in
in and
and add
add it
it to
to their
their
inventory
inventory. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:
What input
input do you need from the player? How will you prompt the player for that input? How will you validate the input?
What should the program do if the player enters a valid item (the item in their current room)? What output
output should result?
What should the program do if the player enters an invalid item (an item not in their current room)? What output
output should result?
How will you control
control the
the program
program flow
flow with decision branching or loops?
What to Submit
To complete this project, you must submit the following:
Design
Design Document
Document or
or Design
Design Presentation
Presentation
Submit your completed Design Document Template Word Document or
or Design Presentation Template PPT, which should contain all of the designs for your program. Be sure that you have
completed the following pieces of the template:
Storyboard
Storyboard (Theme
(Theme Description
Description and
and Map)
Map)
Include a paragraph (if using Word) or a slide (if using PowerPoint) that describes the theme, the basic storyline, the rooms, the items, and the villain. Submit your completed map with the
layout of the different rooms and the items in each room. Your map should be on one page of the Word document or one slide of the PowerPoint presentation. You completed these items
in Steps #1 and 2.
Pseudocode
Pseudocode or
or Flowcharts
Flowcharts
Include the pseudocode or flowcharts showing how the player will move between rooms and get the item from each room. Input, output, and the decision branching and loops that
control the program flow should be clear. You completed these designs in Steps #4 and 5.
Supporting Materials
The following resources may help support your work on the project:
Reading:
Reading: Sample Dragon Text Game Storyboard PDF
This storyboard document includes a sample theme description and map for a dragon-themed text-based adventure game. Use this document as a guide for writing your own storyboard. Note:
This storyboard does not include any pseudocode or flowcharts. You will need to include those elements in your final design document or presentation.
Video:
Video: Sample Dragon Text Game Walkthrough (8:24)
This video shows a sample dragon-themed text game. There is a brief description of the game, as well as a video that shows the game running and a player moving through different rooms and
gathering items based on the commands. Review this video to help you understand how a text-based adventure game works. A video transcript is available: Transcript for Sample Dragon Text
Game Walkthrough Word Document.
Reading:
Reading: Sample Dragon Text Game Output PDF
This document shows the sample inputs and outputs for the dragon-themed text game. Review the sample inputs and outputs to better understand how a text-based adventure game works.
Use this reading to help you create the pseudocode or flowcharts for the sections of code.
Reading:
Reading: A Mini History of Text Based Games PDF
This optional reading will give you additional context about the history of text-based games.
Project One Rubric
Criteria
Criteria
Exemplary
Exemplary (100%)
(100%)
Proficient
Proficient (85%)
(85%)
Needs
Needs Improvement
Improvement (55%)
(55%)
Storyboard:
Storyboard: Theme
Theme and
and
Map
Map
Exceeds proficiency in an
exceptionally clear, insightful,
sophisticated, or creative
manner
Creates a storyboard for a
game by describing the theme
and designing a map that
organizes the required
Shows progress toward
proficiency, but with errors or
omissions; areas for
improvement may include
Not
Not Evident
Evident (0%)
(0%)
Does not attempt criterion
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Value
Value
20
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Assignment Information
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elements
description of theme,
completion of map, or
identification and organization
of all required elements
Exceeds proficiency in an
exceptionally clear, insightful,
sophisticated, or efficient
Creates pseudocode or
flowcharts that logically outline
the steps needed to meet the
Shows progress toward
proficiency, but with errors or
omissions; areas for
manner
required functionality
improvement may include
logical ordering of steps or
accounting for all the required
functionality
Pseudocode
Pseudocode or
or
Flowchart:
Flowchart: Input
Input //
Output
Output
Exceeds proficiency in an
exceptionally clear, insightful,
sophisticated, or creative
manner
Determines user inputs and
outputs based on the given
scenario
Pseudocode
Pseudocode or
or
Flowchart:
Flowchart: Program
Program
Exceeds proficiency in an
exceptionally clear, insightful,
Uses decision branching and
loops to control program flow
Pseudocode
Pseudocode or
or
Flowchart:
Flowchart: Logical
Logical Steps
Steps
and
and Functionality
Functionality
Flow
Flow
Articulation
Articulation of
of Response
Response
sophisticated, or efficient
manner
Exceeds proficiency in an
exceptionally clear, insightful,
sophisticated, or creative
manner
Does not attempt criterion
30
Shows progress toward
proficiency, but with errors or
omissions; areas for
improvement may include clear
identification of inputs and
outputs
Does not attempt criterion
20
Shows progress toward
proficiency, but with errors or
Does not attempt criterion
25
Submission has critical errors in
grammar, sentence structure,
and spelling, preventing the
demonstration of the
understanding of ideas
5
omissions; areas for
improvement may include
consideration of all paths the
user can take through the
program
Clearly conveys meaning with
correct grammar, sentence
structure, and spelling,
demonstrating an
understanding of audience and
Shows progress toward
proficiency, but with errors in
grammar, sentence structure,
and spelling, negatively
impacting readability
purpose
Total:
Total:
https://learn.snhu.edu/content/enforced/1465946-IT-140-X3253-OL-…One%20Guidelines%20and%20Rubric.html?ou=1465946&d2l_body_type=3
100%
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