Computer Science Question

College of Computing and InformaticsAssignment 2
Deadline: Thursday 30/11/2023 @ 23:59
[Total Mark for this Assignment is 8]
Student Details:
Name: ###
ID: ###
CRN: ###
Instructions:
• You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on
Blackboard via the allocated folder. These files must not be in compressed format.
• It is your responsibility to check and make sure that you have uploaded both the correct files.
• Zero mark will be given if you try to bypass the SafeAssign (e.g., misspell words, remove spaces between
words, hide characters, use different character sets, convert text into image or languages other than English
or any kind of manipulation).
• Email submission will not be accepted.
• You are advised to make your work clear and well-presented. This includes filling your information on the cover
page.
• You must use this template, failing which will result in zero mark.
• You MUST show all your work, and text must not be converted into an image, unless specified otherwise by
the question.
• Late submission will result in ZERO mark.
• The work should be your own, copying from students or other resources will result in ZERO mark.
• Use Times New Roman font for all your answers.
Question One
Pg. 01
Learning
Outcome(s):
CLO3
Question One
2 Marks
Imagine you are part of a research team tasked with creating a new educational
mobile application aimed at enhancing online learning experiences. In this
context, answer the following four questions.
1. First, for understanding how users interact with a newly developed mobile
application, your goal is to gather data to evaluate the usability and user
satisfaction of the application. Using the concepts and methodologies
discussed in Module 8 of the Human Computer Interaction:
a. Design a Data Gathering plan for data gathering, specifying the
methods you would use (e.g., interviews, questionnaires,
observations) and justify your choices based on the nature of the
study.
b. Discuss how the data gathered from each method can be analyzed to
provide insights into the usability and user satisfaction of the mobile
application.
Note: Your answer should demonstrate a clear understanding of the different
data gathering techniques, their appropriate application, and the importance of
ethical considerations in human-computer interaction.
Question Two
Pg. 02
Learning
Outcome(s):
CLO3
Question Two
2 Marks
2. Next, your task involves analyzing data collected from various sources,
interpreting the findings, and presenting them effectively. Based on the
concepts and techniques discussed in Module 9:
a. Describe the process you would follow to analyze both qualitative and
quantitative data collected from your research. Include specific
methods (e.g., content analysis, thematic analysis for qualitative data,
and statistical analysis for quantitative data) and explain why these
methods are suitable for your project.
b. Propose strategies for effectively presenting your findings. Consider
different presentation methods (e.g., structured notations, storytelling,
graphical representations) and justify which method(s) would be most
effective for your audience and study goals.
Note: Your response should demonstrate a comprehensive understanding of the
principles and practices of data analysis, interpretation, and presentation in the
context of human-computer interaction.
Question Three
Pg. 03
Learning
Outcome(s):
CLO1 and CLO3
Question Three
2 Marks
3. Now, for creating the intended new application, you are responsible for
discovering and defining the requirements of the project. Using the
knowledge acquired from Module 10:
a. Explain the different types of requirements (e.g., functional, nonfunctional, data, environment, user, usability, user experience) that
must be considered for the mobile educational application. Provide
examples for each type relevant to the project.
b. Develop a set of personas and scenarios that represent typical users
of the application. Explain how these personas and scenarios will help
in understanding the requirements and guiding the design process.
Note: Your response should demonstrate a comprehensive understanding of the
process of discovering requirements in human-computer interaction, with a
focus on practical application to a real-world project.
Question Four
Pg. 04
Learning
Outcome(s):
CLO1 and CLO4
Question Four
2 Marks
4. In the context of designing a creating a new educational mobile application,
apply the concepts learned in Module 11 of the Human Computer Interaction.
a. Describe the process of creating a prototype for the interactive website.
Explain the difference between low-fidelity and high-fidelity prototypes
and justify which type would be more suitable for the early stages of
design for this website. Provide examples of what these prototypes might
include (e.g., sketches, wireframes, interactive mockups).
b. Identify potential compromises that might arise in the prototyping process
(such as limitations in functionality or design fidelity) and suggest
strategies to address these compromises.
Note: Your response should demonstrate a comprehensive understanding of
the principles of design prototyping and construction in the context of humancomputer interaction, with a focus on practical application and critical thinking.

Save Time On Research and Writing
Hire a Pro to Write You a 100% Plagiarism-Free Paper.
Get My Paper
Still stressed with your coursework?
Get quality coursework help from an expert!