Economy Game Assignment

This Economic assignment has you playing a game of your choosing between Civilizations 3 or Civilization for 3 hours.  Afterwards, you will be asked questions about the game that deal with economics like Income Distribution, Externalities, Poverty, Economic Regulations, Antitrust policy, Imperfect Information, Transaction Costs (Market Behavior and Corporate Finance.

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Please view the attachment for the game selections and the requirements for downloading.  Civilizations 3 or Civilization.

 

P.S.  This assignment is due by 11/23/2013 8:00pm EST. I am willing to pay $25.00 (max.) for the required work. (which should take 6 hours max, 3 hours of play and 3 hours of answering questions.  If you are able to work within these parameters, send me a handshake agreement.  Thank you and God bless.

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Directions

1. Go to

www.gametap.com

and download Civilizations 3 OR go to

www.myabandonware.com

and download Civilizations.

2. Start your Civilization. You may play more but you must play the game for at least 3 hours total and have your Civilization to a point that you can answer the related questions.

3. Submit your answers to the following questions in Word format. Each answer should be a complete sentence that is able to stand alone without the question it is part of.
Example: 1. The game I played was Pirates.
2. In this game my Economic Profit was…

Questions:

1. What game did you play?

i.

2. What if the game was run by a government, which of the three kinds talked about in your book would be best and why?

i.

b. Why wouldn’t the other ones work?

i.

c. What about industry regulation?

i.

d. Were there certain areas of the game where items were regulated?

i.

e. What were they?

i.

f. Should they not be regulated?

i.

g. Should something else be regulated instead?

i.

h. Why or why not?

i.

3. What if you could merge your Civilization with another member in the game, would you do this?

i.

b. Why or why not?

i.

c. What advantages/disadvantages could come out of a merger?

i.

d. If mergers were allowed, do you think you should have to apply to a higher power to get approval to merge?

i.

e. Why or why not? (Explain Antitrust issues/policy within this answer)

i.

4. What were your public goods in the game?

i.

b. What were your private goods?

i.

c. What about the goods in between? (Open-Access and Natural Monopolies)

i.

d. Could you decide which items fell into which category?

i.

e. Do you think you should have control over this in a game?

i.

f. What does that do to the economy of the game?

i.

g. Does it help the player or the entire game by having the control?

i.

h. How?

i.

i. Is there a free-rider problem in this game?

i.

j. If so, what is it?

i.

k. If not, is there a game you can you think of that has a free-rider problem?

i.

l. How does this affect the economy in the game when people abuse the free-rider good?

i.

5. Explain the distribution of benefits and costs in the game.

i.

b. What if there was a type of legislation in the game, how do you think that would affect these items?

i.

c. Would this type of legislation work in a MMO?

i.

d. Why or why not?

i.

e. Is there already a form of this type of thing in MMO’s today?

i.

f. If so, what is it?

i.

6. How did the tax collectors affect the game?

i.

b. How does the addition of taxes within a game change the economic environment?

i.

c. What did the tax dollars in the game go towards?

i.

d. Was there an underground economy to avoid the tax collectors?

i.

e. If there was, what was it?

i.

f. Could other games benefit from a tax within the game’s economy?

i.

g. Why or why not?

i.

h. Would this lead to an underground in the game to avoid the tax?

i.

i. Do you think the sale of characters or items in the game for real cash could be considered an underground economy?

i.

j. Why or why not?

i.

k. How does this affect the in-game economy?

i.

l. What could/does it do to prices or supply?

i.

7. What were your resources in this game?

i.

b. Which ones were exhaustible and renewable?

i.

c. Was there any resource that did or could cause a common-pool problem?

i.

d. What was it and why do you think this?

i.

e. How would you resolve the problem?

i.

f. What if pollution (both air and water) was part of the game, how would this affect your economy?

i.

g. How would it change how you ran your Civilization?

i.

8. If you could pay your citizens in your Civilization, how would you classify them?

i.

b. What would determine their income?

i.

c. What would determine where they fell for classes?

i.

d. How would this addition change the aspect of your Civilization?

i.

e. Would you want classifications based on income levels?

i.

f. Would this help or hurt the game?

i.
g. Why or why not?
i.

h. If there was a distribution of classes in the game, would you include something that would allow those in poverty to try to move up?

i.

i. How would you do that?

i.

9. How could the economic topics be incorporated into a FPS?

i.

b. Are there any top games you know of that involve any of these topics?

i.

c. How does the introduction of these economic elements into a FPS affect the game play?

i.

d. Consider Chapter 10 in Synthetic Worlds, how do classes and ethnic groups play a role in many of the FPS games that are on the market?

i.

10. How does cyber crime inside a game affect the economy to the player and to the game?

i.

b. How do you think cyber crime should be handled so that it doesn’t scare away new players or force current ones to quit playing?

i.

c. Is this similar to cheaters?

i.
d. Why or why not?
i.

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