Do violent video games cause behavior problems?

This is a research paper, has to be MLA formatted. I just need a rough draft of the paper. I have the research proposal and the outline. I would need at least 5 sources that you can cite. The text has to be 5-6pages long. So I am looking for at least 7-8pages, include the work cited.  Please look at the attactments for more details. 

Save Time On Research and Writing
Hire a Pro to Write You a 100% Plagiarism-Free Paper.
Get My Paper

Violent Video Games

Emmanuel

English 102

11/2/2013

Save Time On Research and Writing
Hire a Pro to Write You a 100% Plagiarism-Free Paper.
Get My Paper

Outline

Introduction- This is an essay that will look at the effects of violent video games.

A. Key points

1. positive effects of video games

2. Negative effects of violent computer games

3. Violent video games and morality

Body of the paper

A. Point 1- Violent computer games and their effects

1. Positive effects of video games

a. video games have the effect of improving computer skills (Massey 113)

b. Computer games can improve one’s reasoning. Some needs one to reason very fast.

2. Negative effects of violent computer games

a. Violent video playing also encourages laziness (Dill 134)

b. Violent video games can lead to violence (Schulzke 129).

c. They bring about anti-social behavior (Anderson 74).

d. Reducing creativity

B. Point 2- Violent video games and morality

1. Video games contribute the high level of immorality among teenagers (Massey 115)

a. Teenagers became addicted not only to these games but also to pornography

b. Teenagers spend time playing video games which may have sexual scenes.

Summary

It is evident that violent video games actually cause more harm than good. Although there are some good effects from these games it is clear that violent video playing promotes bad behavior in individuals. (Schulzke 135).

1. In some instances, video games have positive effects

2. Violent video games can have negative effects like anti-social behaviors, laziness, violence and can even reduce creativity

3. Video games contribute the high level of immorality among teenagers

IV. Conclusion- In conclusion, we can say that violent video games have more negative effects than the positive effects.

V. Works cited :

Anderson, Craig A, Douglas A. Gentile, and Katherine E. Buckley. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford: Oxford University Press, 2007. Print . 74

Dill, Karen E. Violent Video Game and Trait Aggression Effects on Aggressive Behavior, Thoughts, and Feelings, Delinquency, and World View. , 1997. Print.134-136

Massey, Rahul. The Link between Video Games and Violence. München: GRIN Verlag, 2009. Web.23 Oct. 2013. 110-115

Schulzke, Marcus. “Defending the Morality of Violent Video Games.” Ethics and Information Technology 12.2 (2010): 127-138. ProQuest. Web. 21 Oct. 2013.

 

 

 

 

 

 

30

 

15

 

Multiple Source Essay Draft

Possible

Earned

 

See highlights for deductions and needed revisions.

15

0

Thesis: The thesis is a complete sentence that is located in the introduction. It reflects the informational purpose. The writing informs the reader. The introduction gets the reader’s attention.

15

Organization: Each developmental paragraph contains a topic sentence (a point of the thesis) and support sentences that contain: facts, examples, reasons, statistics, etc. to explain the topic sentence. The body paragraphs are united in purpose. The conclusion touches back to the thesis.

30

Content: The developmental paragraphs contain specific information and no generalities. Transitions are used to move from point to point. The research included is accurate and reliable. The source material is credible. The text is 5-6 pages in length. 20% of the paper is research. 80% is in the voice of the student.

60

MLA: rules are followed in content and format. The work includes a heading with appropriate information, running header with name and page numbers. The work is double-spaced and in Times New Roman font. The Works Cited page includes 4 or more academic sources formatted correctly.

Grammar/Spelling/Mechanics: The paper reflects correctness of expression. There are few if any errors in usage, punctuation, capitalization or grammar. (Note: papers with more than 5 vocabulary or sentence structure errors will be returned for revision prior to grading.)

Comments or questions for the writer:

Violent Video games

Violent video games cause more harm than good. In fact, the only positive attribute of violent video playing is that it improves the computer literacy skills in teenagers and youths (Massey 113). In weighing the effectiveness and influence of violent video games, some questions should be kept into considerations. This proposal shall highlight both the positive and negative effects of violent video games. In addition, several research methods will be used to collect and analyze data.

Some questions which will be used include: What attributes does violent video playing instill in an individual. Secondly, does video playing improves on any skills, be it cognitive or psychomotor skills. Thirdly, what does a child achieve by playing violent video games. Finally, what impacts or influences are caused by violent video games (Schulzke 127).

It is quite evident that violent video playing does not add any positive values to kids. The game only indulges children in a period of self satisfaction while decreasing on their level of creativity. Violent video playing also encourages laziness as it involves hours of sitting down. Unlike other games like football or baseball, violent video games require less energy and creativity. Teenagers are cultured to believe on the supernatural and imaginary beings rather than focus on the reality (Dill 134). Many teenagers who spent more time in violent games are less creative and inactive as compared to other children who involve in physical games like football.

On the issue of morality, there is a huge difference between violent video game addict children and the other physically active students. Video games contribute the high level of immorality among teenagers. This is because some of the video games have sexual scenes which should only be meant for adults. As a result, these teenagers became addicted not only to these games but also to pornography. On the other hand, physically active children like those involved in games like football are able to control themselves (Massey 115). This is correct from the biological aspect which states that physical activity can be used to evade sexual desire.

Violent video games also cause aggression and violence. Most of these games are centered upon violent actions of men or robots. Children are therefore psychologically cultured to be fighters in order to prove their capabilities and strength. Apart from this, violence also causes the children to be inhuman in that they lack their sense of consideration for others rights. In addition, individuals who are violent games addict are constantly involved in crime activities. Historical records show that since the late years of 1990s, the level of crime and violence has increased due to violent video games (Schulzke 129).

Another harm of violent video games is on social development. Psychologists have considered video games as having a negative effect on social development. Individuals who are video games addict have prosocial behaviors. These individuals do not care for their fellows’ rights and welfare but only consider themselves. In addition to this, video games addict have poor social and communication skills. These individuals cannot defend or express themselves in public. It has also been noted that some of the video games addicts have low self esteem and hide this by being violent and prosocial (Anderson 74).

From the above points, it is evident that violent video playing promotes bad behavior in individuals (Schulzke 135). In this proposal, I will do field research to build more on the points. I will visit rehab centers, schools and stores which sell video games. I will also interview psychologists, teachers, students and parent in order to get their view on video games.

Work cited

Anderson, Craig A, Douglas A. Gentile, and Katherine E. Buckley. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford: Oxford University Press, 2007. Internet resource. 74

Dill, Karen E. Violent Video Game and Trait Aggression Effects on Aggressive Behavior, Thoughts, and Feelings, Delinquency, and World View. , 1997. Print.134-136

Massey, Rahul. The Link between Video Games and Violence. München: GRIN Verlag, 2009. Internet resource. 110-115

Schulzke, Marcus. “Defending the Morality of Violent Video Games.” Ethics and Information Technology 12.2 (2010): 127-138. ProQuest. Web. 21 Oct. 2013.

Still stressed from student homework?
Get quality assistance from academic writers!

Order your essay today and save 25% with the discount code LAVENDER